#include <SpellPackets.h>
WorldPackets::Spells::UpdateMissileTrajectory::UpdateMissileTrajectory |
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WorldPacket && |
packet | ) |
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inline |
Definition: Opcodes.h:700
ClientPacket(WorldPacket &&packet)
Definition: Packet.h:62
void WorldPackets::Spells::UpdateMissileTrajectory::Read |
( |
| ) |
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overridevirtual |
Implements WorldPackets::Packet.
int32 SpellID
Definition: SpellPackets.h:863
float Speed
Definition: SpellPackets.h:865
G3D::Vector3 ImpactPos
Definition: SpellPackets.h:867
G3D::Vector3 FirePos
Definition: SpellPackets.h:866
void ResetBitPos()
Definition: ByteBuffer.h:161
WorldPacket _worldPacket
Definition: Packet.h:43
float Pitch
Definition: SpellPackets.h:864
ObjectGuid Guid
Definition: SpellPackets.h:861
bool ReadBit()
Definition: ByteBuffer.h:186
uint16 MoveMsgID
Definition: SpellPackets.h:862
Optional< MovementInfo > Status
Definition: SpellPackets.h:868
G3D::Vector3 WorldPackets::Spells::UpdateMissileTrajectory::FirePos |
ObjectGuid WorldPackets::Spells::UpdateMissileTrajectory::Guid |
G3D::Vector3 WorldPackets::Spells::UpdateMissileTrajectory::ImpactPos |
uint16 WorldPackets::Spells::UpdateMissileTrajectory::MoveMsgID = 0 |
float WorldPackets::Spells::UpdateMissileTrajectory::Pitch = 0.0f |
float WorldPackets::Spells::UpdateMissileTrajectory::Speed = 0.0f |
int32 WorldPackets::Spells::UpdateMissileTrajectory::SpellID = 0 |
The documentation for this class was generated from the following files: