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boss_zuramat::boss_zuramatAI Struct Reference

Public Member Functions

 boss_zuramatAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void JustReachedHome () override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
uint32 GetData (uint32 type) const override
 
void JustDied (Unit *killer) override
 
void KilledUnit (Unit *victim) override
 
void UpdateAI (uint32 diff) override
 
void ScheduleTasks () override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool _voidDance
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_zuramat::boss_zuramatAI::boss_zuramatAI ( Creature creature)
inline
57  : BossAI(creature, DATA_ZURAMAT)
58  {
59  Initialize();
60  }
Definition: violet_hold.h:55
void Initialize()
Definition: boss_zuramat.cpp:62
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_zuramat::boss_zuramatAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from BossAI.

74  {
76  Talk(SAY_AGGRO);
77  }
void EnterCombat(Unit *) override
Definition: ScriptedCreature.h:356
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_zuramat.cpp:36

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uint32 boss_zuramat::boss_zuramatAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

99  {
100  if (type == DATA_VOID_DANCE)
101  return _voidDance ? 1 : 0;
102 
103  return 0;
104  }
bool _voidDance
Definition: boss_zuramat.cpp:150
Definition: boss_zuramat.cpp:47
void boss_zuramat::boss_zuramatAI::Initialize ( void  )
inline
63  {
64  _voidDance = true;
65  }
bool _voidDance
Definition: boss_zuramat.cpp:150

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void boss_zuramat::boss_zuramatAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

107  {
108  BossAI::JustDied(killer);
109  Talk(SAY_DEATH);
110  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_zuramat.cpp:38
void JustDied(Unit *) override
Definition: ScriptedCreature.h:357

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void boss_zuramat::boss_zuramatAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

80  {
83  }
void JustReachedHome() override
Definition: ScriptedCreature.h:358
Definition: violet_hold.h:55
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: violet_hold.h:83
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_zuramat::boss_zuramatAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

113  {
114  if (victim->GetTypeId() == TYPEID_PLAYER)
115  Talk(SAY_SLAY);
116  }
Definition: boss_zuramat.cpp:37
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_zuramat::boss_zuramatAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

68  {
69  BossAI::Reset();
70  Initialize();
71  }
void Reset() override
Definition: ScriptedCreature.h:355
void Initialize()
Definition: boss_zuramat.cpp:62

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void boss_zuramat::boss_zuramatAI::ScheduleTasks ( )
inlineoverridevirtual

Reimplemented from BossAI.

128  {
129  scheduler.Schedule(Seconds(4), [this](TaskContext task)
130  {
132  task.Repeat(Seconds(7), Seconds(10));
133  });
134 
135  scheduler.Schedule(Seconds(9), [this](TaskContext task)
136  {
137  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 60.0f, true))
138  DoCast(target, SPELL_VOID_SHIFT);
139  task.Repeat(Seconds(15));
140  });
141 
142  scheduler.Schedule(Seconds(18), Seconds(20), [this](TaskContext task)
143  {
145  task.Repeat(Seconds(18), Seconds(20));
146  });
147  }
Definition: boss_zuramat.cpp:25
Definition: boss_zuramat.cpp:24
TaskScheduler scheduler
Definition: ScriptedCreature.h:373
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition: Duration.h:27
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:482
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: Unit.h:1305
Definition: boss_zuramat.cpp:26
Definition: TaskScheduler.h:411

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void boss_zuramat::boss_zuramatAI::SummonedCreatureDespawn ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

92  {
93  if (summon->GetEntry() == NPC_VOID_SENTRY)
96  }
void SummonedCreatureDespawn(Creature *summon) override
Definition: ScriptedCreature.cpp:518
CreatureAI * AI() const
Definition: Creature.h:525
virtual void DoAction(int32)
Definition: UnitAI.h:138
Definition: violet_hold.h:99
uint32 GetEntry() const
Definition: Object.h:107
Definition: boss_zuramat.cpp:46

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void boss_zuramat::boss_zuramatAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

86  {
87  if (summon->GetEntry() == NPC_VOID_SENTRY)
88  _voidDance = false;
89  }
bool _voidDance
Definition: boss_zuramat.cpp:150
Definition: violet_hold.h:99
uint32 GetEntry() const
Definition: Object.h:107

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void boss_zuramat::boss_zuramatAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

119  {
120  if (!UpdateVictim())
121  return;
122 
123  scheduler.Update(diff,
124  std::bind(&BossAI::DoMeleeAttackIfReady, this));
125  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TaskScheduler scheduler
Definition: ScriptedCreature.h:373
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:26
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49

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Member Data Documentation

bool boss_zuramat::boss_zuramatAI::_voidDance
private

The documentation for this struct was generated from the following file: