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boss_zuramat::boss_zuramatAI Struct Reference

Public Member Functions

 boss_zuramatAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void JustReachedHome () override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
uint32 GetData (uint32 type) const override
 
void JustDied (Unit *killer) override
 
void KilledUnit (Unit *victim) override
 
void UpdateAI (uint32 diff) override
 
void ScheduleTasks () override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool _voidDance
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_zuramat::boss_zuramatAI::boss_zuramatAI ( Creature *  creature)
inline
57  : BossAI(creature, DATA_ZURAMAT)
58  {
59  Initialize();
60  }
Definition: violet_hold.h:55
void Initialize()
Definition: boss_zuramat.cpp:62
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_zuramat::boss_zuramatAI::EnterCombat ( Unit *  who)
inlineoverridevirtual

Reimplemented from BossAI.

74  {
76  Talk(SAY_AGGRO);
77  }
void EnterCombat(Unit *) override
Definition: ScriptedCreature.h:356
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_zuramat.cpp:36

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uint32 boss_zuramat::boss_zuramatAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

99  {
100  if (type == DATA_VOID_DANCE)
101  return _voidDance ? 1 : 0;
102 
103  return 0;
104  }
bool _voidDance
Definition: boss_zuramat.cpp:150
Definition: boss_zuramat.cpp:47
void boss_zuramat::boss_zuramatAI::Initialize ( void  )
inline
63  {
64  _voidDance = true;
65  }
bool _voidDance
Definition: boss_zuramat.cpp:150

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void boss_zuramat::boss_zuramatAI::JustDied ( Unit *  killer)
inlineoverridevirtual

Reimplemented from BossAI.

107  {
108  BossAI::JustDied(killer);
109  Talk(SAY_DEATH);
110  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_zuramat.cpp:38
void JustDied(Unit *) override
Definition: ScriptedCreature.h:357

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void boss_zuramat::boss_zuramatAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

80  {
83  }
void JustReachedHome() override
Definition: ScriptedCreature.h:358
Definition: violet_hold.h:55
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: violet_hold.h:83
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_zuramat::boss_zuramatAI::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

113  {
114  if (victim->GetTypeId() == TYPEID_PLAYER)
115  Talk(SAY_SLAY);
116  }
Definition: boss_zuramat.cpp:37
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_zuramat::boss_zuramatAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

68  {
69  BossAI::Reset();
70  Initialize();
71  }
void Reset() override
Definition: ScriptedCreature.h:355
void Initialize()
Definition: boss_zuramat.cpp:62

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void boss_zuramat::boss_zuramatAI::ScheduleTasks ( )
inlineoverridevirtual

Reimplemented from BossAI.

128  {
129  scheduler.Schedule(Seconds(4), [this](TaskContext task)
130  {
132  task.Repeat(Seconds(7), Seconds(10));
133  });
134 
135  scheduler.Schedule(Seconds(9), [this](TaskContext task)
136  {
137  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 60.0f, true))
138  DoCast(target, SPELL_VOID_SHIFT);
139  task.Repeat(Seconds(15));
140  });
141 
142  scheduler.Schedule(Seconds(18), Seconds(20), [this](TaskContext task)
143  {
145  task.Repeat(Seconds(18), Seconds(20));
146  });
147  }
Definition: boss_zuramat.cpp:25
Definition: boss_zuramat.cpp:24
TaskScheduler scheduler
Definition: ScriptedCreature.h:373
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition: Duration.h:27
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:482
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: Unit.h:1305
Definition: boss_zuramat.cpp:26
Definition: TaskScheduler.h:411

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void boss_zuramat::boss_zuramatAI::SummonedCreatureDespawn ( Creature *  summon)
inlineoverridevirtual

Reimplemented from BossAI.

92  {
93  if (summon->GetEntry() == NPC_VOID_SENTRY)
96  }
void SummonedCreatureDespawn(Creature *summon) override
Definition: ScriptedCreature.cpp:518
CreatureAI * AI() const
Definition: Creature.h:525
virtual void DoAction(int32)
Definition: UnitAI.h:138
Definition: violet_hold.h:99
uint32 GetEntry() const
Definition: Object.h:107
Definition: boss_zuramat.cpp:46

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void boss_zuramat::boss_zuramatAI::SummonedCreatureDies ( Creature *  summon,
Unit *   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

86  {
87  if (summon->GetEntry() == NPC_VOID_SENTRY)
88  _voidDance = false;
89  }
bool _voidDance
Definition: boss_zuramat.cpp:150
Definition: violet_hold.h:99
uint32 GetEntry() const
Definition: Object.h:107

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void boss_zuramat::boss_zuramatAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

119  {
120  if (!UpdateVictim())
121  return;
122 
123  scheduler.Update(diff,
124  std::bind(&BossAI::DoMeleeAttackIfReady, this));
125  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TaskScheduler scheduler
Definition: ScriptedCreature.h:373
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:26
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49

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Member Data Documentation

bool boss_zuramat::boss_zuramatAI::_voidDance
private

The documentation for this struct was generated from the following file: