#include <GridNotifiers.h>
Trinity::NearestGameObjectEntryInObjectRangeCheck::NearestGameObjectEntryInObjectRangeCheck |
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WorldObject const & |
obj, |
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uint32 |
entry, |
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float |
range |
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) |
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inline |
float i_range
Definition: GridNotifiers.h:709
WorldObject const & i_obj
Definition: GridNotifiers.h:707
uint32 i_entry
Definition: GridNotifiers.h:708
float Trinity::NearestGameObjectEntryInObjectRangeCheck::GetLastRange |
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const |
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inline |
float i_range
Definition: GridNotifiers.h:709
bool Trinity::NearestGameObjectEntryInObjectRangeCheck::operator() |
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GameObject * |
go | ) |
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inline |
float i_range
Definition: GridNotifiers.h:709
WorldObject const & i_obj
Definition: GridNotifiers.h:707
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1594
uint32 GetEntry() const
Definition: Object.h:107
uint32 i_entry
Definition: GridNotifiers.h:708
uint32 Trinity::NearestGameObjectEntryInObjectRangeCheck::i_entry |
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private |
float Trinity::NearestGameObjectEntryInObjectRangeCheck::i_range |
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private |
The documentation for this class was generated from the following file: