#include <CharacterPackets.h>
WorldPackets::Character::GenerateRandomCharacterNameResult::GenerateRandomCharacterNameResult |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:1044
WorldPacket const * WorldPackets::Character::GenerateRandomCharacterNameResult::Write |
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overridevirtual |
Implements WorldPackets::Packet.
void FlushBits()
Definition: ByteBuffer.h:150
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
void WriteString(std::string const &str)
Definition: ByteBuffer.h:540
std::string Name
Definition: CharacterPackets.h:343
bool Success
Definition: CharacterPackets.h:344
void WriteBits(T value, int32 bits)
Definition: ByteBuffer.h:198
std::string WorldPackets::Character::GenerateRandomCharacterNameResult::Name |
bool WorldPackets::Character::GenerateRandomCharacterNameResult::Success = false |
The documentation for this class was generated from the following files: