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WorldPackets::Character::GenerateRandomCharacterNameResult Class Referencefinal

#include <CharacterPackets.h>

Public Member Functions

 GenerateRandomCharacterNameResult ()
 
WorldPacket constWrite () override
 
- Public Member Functions inherited from WorldPackets::ServerPacket
 ServerPacket (OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
 
void Read () overridefinal
 
void Clear ()
 
WorldPacket && Move ()
 
OpcodeServer GetOpcode () const
 
- Public Member Functions inherited from WorldPackets::Packet
 Packet (WorldPacket &&worldPacket)
 
virtual ~Packet ()=default
 
 Packet (Packet const &right)=delete
 
Packetoperator= (Packet const &right)=delete
 
WorldPacket constGetRawPacket () const
 
size_t GetSize () const
 
ConnectionType GetConnection () const
 

Public Attributes

std::string Name
 
bool Success = false
 

Additional Inherited Members

- Protected Attributes inherited from WorldPackets::Packet
WorldPacket _worldPacket
 

Constructor & Destructor Documentation

WorldPackets::Character::GenerateRandomCharacterNameResult::GenerateRandomCharacterNameResult ( )
inline
ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49

Member Function Documentation

WorldPacket const * WorldPackets::Character::GenerateRandomCharacterNameResult::Write ( )
overridevirtual

Implements WorldPackets::Packet.

316 {
318  _worldPacket.WriteBits(Name.length(), 6);
320 
322 
323  return &_worldPacket;
324 }
void FlushBits()
Definition: ByteBuffer.h:150
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
void WriteString(std::string const &str)
Definition: ByteBuffer.h:540
std::string Name
Definition: CharacterPackets.h:343
bool Success
Definition: CharacterPackets.h:344
void WriteBits(T value, int32 bits)
Definition: ByteBuffer.h:198

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Member Data Documentation

std::string WorldPackets::Character::GenerateRandomCharacterNameResult::Name
bool WorldPackets::Character::GenerateRandomCharacterNameResult::Success = false

The documentation for this class was generated from the following files: