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BoundsTrait< GameObjectModel > Struct Template Reference
Static Public Member Functions
static void
getBounds
(
const
GameObjectModel
&g,
G3D::AABox
&out)
static void
getBounds2
(
const
GameObjectModel
*g,
G3D::AABox
&out)
Member Function Documentation
static void
BoundsTrait
<
GameObjectModel
>::getBounds
(
const
GameObjectModel
&
g
,
G3D::AABox
&
out
)
inline
static
51
{ out = g.
getBounds
();}
GameObjectModel::getBounds
const G3D::AABox & getBounds() const
Definition:
GameObjectModel.h:56
Here is the call graph for this function:
static void
BoundsTrait
<
GameObjectModel
>::getBounds2
(
const
GameObjectModel
*
g
,
G3D::AABox
&
out
)
inline
static
52
{ out = g->
getBounds
();}
GameObjectModel::getBounds
const G3D::AABox & getBounds() const
Definition:
GameObjectModel.h:56
Here is the call graph for this function:
The documentation for this struct was generated from the following file:
src/common/Collision/
DynamicTree.cpp
Generated on Tue Apr 5 2016 20:16:58 for TrinityCore by
1.8.8