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DynamicTree.cpp File Reference
#include "DynamicTree.h"
#include "BoundingIntervalHierarchyWrapper.h"
#include "Log.h"
#include "RegularGrid.h"
#include "Timer.h"
#include "GameObjectModel.h"
#include "ModelInstance.h"
#include <G3D/AABox.h>
#include <G3D/Ray.h>
#include <G3D/Vector3.h>
+ Include dependency graph for DynamicTree.cpp:

Classes

struct  HashTrait< GameObjectModel >
 
struct  PositionTrait< GameObjectModel >
 
struct  BoundsTrait< GameObjectModel >
 
struct  DynTreeImpl
 
struct  DynamicTreeIntersectionCallback
 
struct  DynamicTreeIntersectionCallback_WithLogger
 

Typedefs

typedef RegularGrid2D
< GameObjectModel, BIHWrap
< GameObjectModel > > 
ParentTree
 

Typedef Documentation