TrinityCore
|
#include "DynamicTree.h"
#include "BoundingIntervalHierarchyWrapper.h"
#include "Log.h"
#include "RegularGrid.h"
#include "Timer.h"
#include "GameObjectModel.h"
#include "ModelInstance.h"
#include <G3D/AABox.h>
#include <G3D/Ray.h>
#include <G3D/Vector3.h>
Classes | |
struct | HashTrait< GameObjectModel > |
struct | PositionTrait< GameObjectModel > |
struct | BoundsTrait< GameObjectModel > |
struct | DynTreeImpl |
struct | DynamicTreeIntersectionCallback |
struct | DynamicTreeIntersectionCallback_WithLogger |
Typedefs | |
typedef RegularGrid2D < GameObjectModel, BIHWrap < GameObjectModel > > | ParentTree |
typedef RegularGrid2D<GameObjectModel, BIHWrap<GameObjectModel> > ParentTree |