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TrinityCore
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#include "DynamicTree.h"#include "BoundingIntervalHierarchyWrapper.h"#include "Log.h"#include "RegularGrid.h"#include "Timer.h"#include "GameObjectModel.h"#include "ModelInstance.h"#include <G3D/AABox.h>#include <G3D/Ray.h>#include <G3D/Vector3.h>
Include dependency graph for DynamicTree.cpp:Classes | |
| struct | HashTrait< GameObjectModel > |
| struct | PositionTrait< GameObjectModel > |
| struct | BoundsTrait< GameObjectModel > |
| struct | DynTreeImpl |
| struct | DynamicTreeIntersectionCallback |
| struct | DynamicTreeIntersectionCallback_WithLogger |
Typedefs | |
| typedef RegularGrid2D < GameObjectModel, BIHWrap < GameObjectModel > > | ParentTree |
| typedef RegularGrid2D<GameObjectModel, BIHWrap<GameObjectModel> > ParentTree |
1.8.8