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npc_firework::npc_fireworkAI Struct Reference

Public Member Functions

 npc_fireworkAI (Creature *creature)
 
bool isCluster ()
 
GameObject * FindNearestLauncher ()
 
uint32 GetFireworkSpell (uint32 entry)
 
uint32 GetFireworkGameObjectId ()
 
void Reset () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
virtual void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_firework::npc_fireworkAI::npc_fireworkAI ( Creature *  creature)
inline
2021 : ScriptedAI(creature) { }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100

Member Function Documentation

GameObject* npc_firework::npc_fireworkAI::FindNearestLauncher ( )
inline
2059  {
2060  GameObject* launcher = NULL;
2061 
2062  if (isCluster())
2063  {
2068 
2069  if (launcher1)
2070  launcher = launcher1;
2071  else if (launcher2)
2072  launcher = launcher2;
2073  else if (launcher3)
2074  launcher = launcher3;
2075  else if (launcher4)
2076  launcher = launcher4;
2077  }
2078  else
2079  {
2083 
2084  if (launcher1)
2085  launcher = launcher1;
2086  else if (launcher2)
2087  launcher = launcher2;
2088  else if (launcher3)
2089  launcher = launcher3;
2090  }
2091 
2092  return launcher;
2093  }
Definition: npcs_special.cpp:1986
Definition: npcs_special.cpp:1988
Definition: npcs_special.cpp:1990
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: npcs_special.cpp:1992
Creature *const me
Definition: CreatureAI.h:71
Definition: npcs_special.cpp:1989
Definition: npcs_special.cpp:1987
Definition: GameObject.h:880
bool isCluster()
Definition: npcs_special.cpp:2023
Definition: npcs_special.cpp:1991
TC_GAME_API GameObject * GetClosestGameObjectWithEntry(WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:616

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uint32 npc_firework::npc_fireworkAI::GetFireworkGameObjectId ( )
inline
2129  {
2130  uint32 spellId = 0;
2131 
2132  switch (me->GetEntry())
2133  {
2134  case NPC_CLUSTER_BLUE:
2136  break;
2137  case NPC_CLUSTER_GREEN:
2139  break;
2140  case NPC_CLUSTER_PURPLE:
2142  break;
2143  case NPC_CLUSTER_RED:
2145  break;
2146  case NPC_CLUSTER_YELLOW:
2148  break;
2149  case NPC_CLUSTER_WHITE:
2151  break;
2152  case NPC_CLUSTER_BIG_BLUE:
2154  break;
2155  case NPC_CLUSTER_BIG_GREEN:
2157  break;
2160  break;
2161  case NPC_CLUSTER_BIG_RED:
2163  break;
2166  break;
2167  case NPC_CLUSTER_BIG_WHITE:
2169  break;
2170  case NPC_CLUSTER_ELUNE:
2172  break;
2173  }
2174 
2175  const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId);
2176 
2177  if (spellInfo && spellInfo->GetEffect(EFFECT_0)->Effect == SPELL_EFFECT_SUMMON_OBJECT_WILD)
2178  return spellInfo->GetEffect(EFFECT_0)->MiscValue;
2179 
2180  return 0;
2181  }
int32 MiscValue
Definition: SpellInfo.h:253
Definition: npcs_special.cpp:1963
Definition: npcs_special.cpp:1965
Definition: npcs_special.cpp:1960
Definition: npcs_special.cpp:1964
Definition: npcs_special.cpp:1973
Definition: npcs_special.cpp:1977
Definition: SpellInfo.h:326
Definition: npcs_special.cpp:1961
Definition: npcs_special.cpp:1972
Definition: SharedDefines.h:28
Definition: npcs_special.cpp:1976
Definition: npcs_special.cpp:1968
Definition: npcs_special.cpp:1974
Creature *const me
Definition: CreatureAI.h:71
Definition: npcs_special.cpp:1966
Definition: SharedDefines.h:1086
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: npcs_special.cpp:1959
#define sSpellMgr
Definition: SpellMgr.h:756
uint32_t uint32
Definition: Define.h:150
Definition: npcs_special.cpp:1982
Definition: npcs_special.cpp:1979
SpellEffectInfo const * GetEffect(uint32 difficulty, uint32 index) const
Definition: SpellInfo.cpp:3348
Definition: npcs_special.cpp:1984
Definition: npcs_special.cpp:1975
Definition: npcs_special.cpp:1962
Definition: npcs_special.cpp:1983
uint32 GetFireworkSpell(uint32 entry)
Definition: npcs_special.cpp:2095
uint32 GetEntry() const
Definition: Object.h:107
Definition: npcs_special.cpp:1969
uint32 Effect
Definition: SpellInfo.h:243
Definition: npcs_special.cpp:1970
Definition: npcs_special.cpp:1967
Definition: npcs_special.cpp:1980
Definition: npcs_special.cpp:1978
Definition: npcs_special.cpp:1981

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uint32 npc_firework::npc_fireworkAI::GetFireworkSpell ( uint32  entry)
inline
2096  {
2097  switch (entry)
2098  {
2099  case NPC_FIREWORK_BLUE:
2100  return SPELL_ROCKET_BLUE;
2101  case NPC_FIREWORK_GREEN:
2102  return SPELL_ROCKET_GREEN;
2103  case NPC_FIREWORK_PURPLE:
2104  return SPELL_ROCKET_PURPLE;
2105  case NPC_FIREWORK_RED:
2106  return SPELL_ROCKET_RED;
2107  case NPC_FIREWORK_YELLOW:
2108  return SPELL_ROCKET_YELLOW;
2109  case NPC_FIREWORK_WHITE:
2110  return SPELL_ROCKET_WHITE;
2111  case NPC_FIREWORK_BIG_BLUE:
2112  return SPELL_ROCKET_BIG_BLUE;
2114  return SPELL_ROCKET_BIG_GREEN;
2116  return SPELL_ROCKET_BIG_PURPLE;
2117  case NPC_FIREWORK_BIG_RED:
2118  return SPELL_ROCKET_BIG_RED;
2120  return SPELL_ROCKET_BIG_YELLOW;
2122  return SPELL_ROCKET_BIG_WHITE;
2123  default:
2124  return 0;
2125  }
2126  }
Definition: npcs_special.cpp:1963
Definition: npcs_special.cpp:1965
Definition: npcs_special.cpp:1960
Definition: npcs_special.cpp:1964
Definition: npcs_special.cpp:1961
Definition: npcs_special.cpp:1997
Definition: npcs_special.cpp:2003
Definition: npcs_special.cpp:1968
Definition: npcs_special.cpp:1999
Definition: npcs_special.cpp:1994
Definition: npcs_special.cpp:1996
Definition: npcs_special.cpp:1966
Definition: npcs_special.cpp:1995
Definition: npcs_special.cpp:1959
Definition: npcs_special.cpp:2001
Definition: npcs_special.cpp:1998
Definition: npcs_special.cpp:2004
Definition: npcs_special.cpp:2005
Definition: npcs_special.cpp:1962
Definition: npcs_special.cpp:2000
Definition: npcs_special.cpp:1969
Definition: npcs_special.cpp:2002
Definition: npcs_special.cpp:1970
Definition: npcs_special.cpp:1967
bool npc_firework::npc_fireworkAI::isCluster ( )
inline
2024  {
2025  switch (me->GetEntry())
2026  {
2027  case NPC_FIREWORK_BLUE:
2028  case NPC_FIREWORK_GREEN:
2029  case NPC_FIREWORK_PURPLE:
2030  case NPC_FIREWORK_RED:
2031  case NPC_FIREWORK_YELLOW:
2032  case NPC_FIREWORK_WHITE:
2033  case NPC_FIREWORK_BIG_BLUE:
2036  case NPC_FIREWORK_BIG_RED:
2039  return false;
2040  case NPC_CLUSTER_BLUE:
2041  case NPC_CLUSTER_GREEN:
2042  case NPC_CLUSTER_PURPLE:
2043  case NPC_CLUSTER_RED:
2044  case NPC_CLUSTER_YELLOW:
2045  case NPC_CLUSTER_WHITE:
2046  case NPC_CLUSTER_BIG_BLUE:
2047  case NPC_CLUSTER_BIG_GREEN:
2049  case NPC_CLUSTER_BIG_RED:
2051  case NPC_CLUSTER_BIG_WHITE:
2052  case NPC_CLUSTER_ELUNE:
2053  default:
2054  return true;
2055  }
2056  }
Definition: npcs_special.cpp:1963
Definition: npcs_special.cpp:1965
Definition: npcs_special.cpp:1960
Definition: npcs_special.cpp:1964
Definition: npcs_special.cpp:1973
Definition: npcs_special.cpp:1977
Definition: npcs_special.cpp:1961
Definition: npcs_special.cpp:1972
Definition: npcs_special.cpp:1976
Definition: npcs_special.cpp:1968
Definition: npcs_special.cpp:1974
Creature *const me
Definition: CreatureAI.h:71
Definition: npcs_special.cpp:1966
Definition: npcs_special.cpp:1959
Definition: npcs_special.cpp:1982
Definition: npcs_special.cpp:1979
Definition: npcs_special.cpp:1984
Definition: npcs_special.cpp:1975
Definition: npcs_special.cpp:1962
Definition: npcs_special.cpp:1983
uint32 GetEntry() const
Definition: Object.h:107
Definition: npcs_special.cpp:1969
Definition: npcs_special.cpp:1970
Definition: npcs_special.cpp:1967
Definition: npcs_special.cpp:1980
Definition: npcs_special.cpp:1978
Definition: npcs_special.cpp:1981
void npc_firework::npc_fireworkAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

2184  {
2185  if (GameObject* launcher = FindNearestLauncher())
2186  {
2187  launcher->SendCustomAnim(ANIM_GO_LAUNCH_FIREWORK);
2188  me->SetOrientation(launcher->GetOrientation() + float(M_PI) / 2);
2189  }
2190  else
2191  return;
2192 
2193  if (isCluster())
2194  {
2195  // Check if we are near Elune'ara lake south, if so try to summon Omen or a minion
2196  if (me->GetZoneId() == ZONE_MOONGLADE)
2197  {
2199  {
2200  switch (urand(0, 9))
2201  {
2202  case 0:
2203  case 1:
2204  case 2:
2205  case 3:
2206  if (Creature* minion = me->SummonCreature(NPC_MINION_OF_OMEN, me->GetPositionX()+frand(-5.0f, 5.0f), me->GetPositionY()+frand(-5.0f, 5.0f), me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
2207  minion->AI()->AttackStart(me->SelectNearestPlayer(20.0f));
2208  break;
2209  case 9:
2211  break;
2212  }
2213  }
2214  }
2215  if (me->GetEntry() == NPC_CLUSTER_ELUNE)
2217 
2218  float displacement = 0.7f;
2219  for (uint8 i = 0; i < 4; i++)
2220  me->SummonGameObject(GetFireworkGameObjectId(), me->GetPositionX() + (i%2 == 0 ? displacement : -displacement), me->GetPositionY() + (i > 1 ? displacement : -displacement), me->GetPositionZ() + 4.0f, me->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 1);
2221  }
2222  else
2223  //me->CastSpell(me, GetFireworkSpell(me->GetEntry()), true);
2225  }
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
Definition: Object.cpp:2372
Definition: npcs_special.cpp:2006
Definition: npcs_special.cpp:2009
#define M_PI
Definition: Common.h:163
void SetOrientation(float orientation)
Definition: Position.h:99
double frand()
Definition: Vector3.cpp:170
uint32 GetZoneId() const
Definition: Object.cpp:1525
Player * SelectNearestPlayer(float distance=0) const
Definition: Creature.cpp:1998
Position omenSummonPos
Definition: npcs_special.cpp:2012
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
GameObject * FindNearestLauncher()
Definition: npcs_special.cpp:2058
Creature *const me
Definition: CreatureAI.h:71
Definition: npcs_special.cpp:1957
float GetOrientation() const
Definition: Position.h:107
Definition: npcs_special.cpp:2008
float GetPositionY() const
Definition: Position.h:105
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
float GetPositionZ() const
Definition: Position.h:106
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: GameObject.h:880
Definition: npcs_special.cpp:1984
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1612
Definition: Object.h:59
uint8_t uint8
Definition: Define.h:152
uint32 GetFireworkSpell(uint32 entry)
Definition: npcs_special.cpp:2095
bool isCluster()
Definition: npcs_special.cpp:2023
uint32 GetEntry() const
Definition: Object.h:107
float GetPositionX() const
Definition: Position.h:104
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: npcs_special.cpp:1958
uint32 GetFireworkGameObjectId()
Definition: npcs_special.cpp:2128
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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The documentation for this struct was generated from the following file: