#include <AuctionHousePackets.h>
WorldPackets::AuctionHouse::AuctionSellItem::AuctionSellItem |
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WorldPacket && |
packet | ) |
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inline |
ClientPacket(WorldPacket &&packet)
Definition: Packet.h:62
void WorldPackets::AuctionHouse::AuctionSellItem::Read |
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overridevirtual |
Implements WorldPackets::Packet.
147 for (
uint8 i = 0; i < ItemsCount; i++)
152 Items.emplace_back(item);
ObjectGuid Auctioneer
Definition: AuctionHousePackets.h:141
uint32 UseCount
Definition: AuctionHousePackets.h:133
std::vector< AuctionItemForSale > Items
Definition: AuctionHousePackets.h:144
uint32 ReadBits(int32 bits)
Definition: ByteBuffer.h:204
void FlushBits()
Definition: ByteBuffer.h:150
WorldPacket _worldPacket
Definition: Packet.h:43
ObjectGuid Guid
Definition: AuctionHousePackets.h:132
Definition: AuctionHousePackets.h:130
uint64 MinBid
Definition: AuctionHousePackets.h:142
uint32 RunTime
Definition: AuctionHousePackets.h:143
uint8_t uint8
Definition: Define.h:152
uint64 BuyoutPrice
Definition: AuctionHousePackets.h:140
ObjectGuid WorldPackets::AuctionHouse::AuctionSellItem::Auctioneer |
uint64 WorldPackets::AuctionHouse::AuctionSellItem::BuyoutPrice = 0 |
uint64 WorldPackets::AuctionHouse::AuctionSellItem::MinBid = 0 |
uint32 WorldPackets::AuctionHouse::AuctionSellItem::RunTime = 0 |
The documentation for this class was generated from the following files: