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npc_enraged_spirit::npc_enraged_spiritAI Struct Reference

Public Member Functions

 npc_enraged_spiritAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
virtual void UpdateAI (uint32 diff) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_enraged_spirit::npc_enraged_spiritAI::npc_enraged_spiritAI ( Creature creature)
inline
1541 : ScriptedAI(creature) { }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100

Member Function Documentation

void npc_enraged_spirit::npc_enraged_spiritAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1545 { }
void npc_enraged_spirit::npc_enraged_spiritAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1548  {
1549  // always spawn spirit on death
1550  // if totem around
1551  // move spirit to totem and cast kill count
1552  uint32 entry = 0;
1553  uint32 credit = 0;
1554 
1555  switch (me->GetEntry())
1556  {
1558  entry = NPC_FIERY_SOUL;
1559  //credit = SPELL_FIERY_SOUL_CAPTURED_CREDIT;
1560  credit = NPC_CREDIT_FIRE;
1561  break;
1563  entry = NPC_EARTHEN_SOUL;
1564  //credit = SPELL_EARTHEN_SOUL_CAPTURED_CREDIT;
1565  credit = NPC_CREDIT_EARTH;
1566  break;
1568  entry = NPC_ENRAGED_AIRY_SOUL;
1569  //credit = SPELL_AIRY_SOUL_CAPTURED_CREDIT;
1570  credit = NPC_CREDIT_AIR;
1571  break;
1573  entry = NPC_ENRAGED_WATERY_SOUL;
1574  //credit = SPELL_WATERY_SOUL_CAPTURED_CREDIT;
1575  credit = NPC_CREDIT_WATER;
1576  break;
1577  default:
1578  break;
1579  }
1580 
1581  // Spawn Soul on Kill ALWAYS!
1582  Creature* Summoned = NULL;
1583  Unit* totemOspirits = NULL;
1584 
1585  if (entry != 0)
1586  Summoned = DoSpawnCreature(entry, 0, 0, 1, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 5000);
1587 
1588  // FIND TOTEM, PROCESS QUEST
1589  if (Summoned)
1590  {
1592  if (totemOspirits)
1593  {
1595  Summoned->GetMotionMaster()->MovePoint(0, totemOspirits->GetPositionX(), totemOspirits->GetPositionY(), Summoned->GetPositionZ());
1596 
1597  if (Unit* owner = totemOspirits->GetOwner())
1598  if (Player* player = owner->ToPlayer())
1599  player->KilledMonsterCredit(credit);
1600  DoCast(totemOspirits, SPELL_SOUL_CAPTURED);
1601  }
1602  }
1603  }
Definition: zone_shadowmoon_valley.cpp:1507
Definition: zone_shadowmoon_valley.cpp:1518
Definition: zone_shadowmoon_valley.cpp:1519
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: zone_shadowmoon_valley.cpp:1504
Definition: zone_shadowmoon_valley.cpp:1498
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: zone_shadowmoon_valley.cpp:1506
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Definition: zone_shadowmoon_valley.cpp:1522
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: zone_shadowmoon_valley.cpp:1517
float GetPositionY() const
Definition: Position.h:105
Definition: zone_shadowmoon_valley.cpp:1525
Definition: zone_shadowmoon_valley.cpp:1499
float GetPositionZ() const
Definition: Position.h:106
Definition: zone_shadowmoon_valley.cpp:1500
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: zone_shadowmoon_valley.cpp:1516
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:177
Definition: zone_shadowmoon_valley.cpp:1501
Unit * GetOwner() const
Definition: Unit.cpp:7542
Definition: zone_shadowmoon_valley.cpp:1495
Definition: zone_shadowmoon_valley.cpp:1494
uint32 GetEntry() const
Definition: Object.h:107
Definition: zone_shadowmoon_valley.cpp:1505
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305
Definition: Object.h:54

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void npc_enraged_spirit::npc_enraged_spiritAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1543 { }

The documentation for this struct was generated from the following file: