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boss_laj::boss_lajAI Struct Reference

Public Member Functions

 boss_lajAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void DoTransform ()
 
void DoSummons ()
 
void EnterCombat (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool CanSummon
 
uint32 Teleport_Timer
 
uint32 Summon_Timer
 
uint32 Transform_Timer
 
uint32 Allergic_Timer
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_laj::boss_lajAI::boss_lajAI ( Creature creature)
inline
65  : BossAI(creature, DATA_LAJ)
66  {
67  Initialize();
68  }
void Initialize()
Definition: boss_laj.cpp:70
Definition: the_botanica.h:31
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_laj::boss_lajAI::DoSummons ( )
inline
145  {
146  switch (rand32() % 4)
147  {
148  case 0:
151  break;
152  case 1:
155  break;
156  case 2:
159  break;
160  case 3:
163  break;
164  }
165  CanSummon = false;
166  }
Definition: boss_laj.cpp:40
Definition: boss_laj.cpp:42
Definition: boss_laj.cpp:38
Definition: boss_laj.cpp:41
Definition: boss_laj.cpp:35
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_laj.cpp:39
bool CanSummon
Definition: boss_laj.cpp:79
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 rand32()
Definition: Random.cpp:64
Definition: boss_laj.cpp:36
Definition: boss_laj.cpp:37

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void boss_laj::boss_lajAI::DoTransform ( )
inline
98  {
99  switch (rand32() % 5)
100  {
101  case 0:
108  break;
109  case 1:
116  break;
117  case 2:
124  break;
125  case 3:
132  break;
133  case 4:
140  break;
141  }
142  }
Definition: boss_laj.cpp:48
Definition: boss_laj.cpp:51
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
Definition: SharedDefines.h:292
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_laj.cpp:49
Definition: SharedDefines.h:290
Definition: SharedDefines.h:293
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
uint32 rand32()
Definition: Random.cpp:64
Definition: boss_laj.cpp:47
Definition: SharedDefines.h:294
Definition: SharedDefines.h:1862
Definition: boss_laj.cpp:50
Definition: SharedDefines.h:291

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void boss_laj::boss_lajAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

169  {
170  }
void boss_laj::boss_lajAI::Initialize ( void  )
inline
71  {
72  CanSummon = false;
73  Teleport_Timer = 20000;
74  Summon_Timer = 2500;
75  Transform_Timer = 30000;
76  Allergic_Timer = 5000;
77  }
uint32 Summon_Timer
Definition: boss_laj.cpp:81
bool CanSummon
Definition: boss_laj.cpp:79
uint32 Teleport_Timer
Definition: boss_laj.cpp:80
uint32 Transform_Timer
Definition: boss_laj.cpp:82
uint32 Allergic_Timer
Definition: boss_laj.cpp:83

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void boss_laj::boss_lajAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

173  {
174  if (summon && me->GetVictim())
176  }
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Unit * GetVictim() const
Definition: Unit.h:1379
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

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void boss_laj::boss_lajAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

86  {
93 
94  Initialize();
95  }
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
Definition: SharedDefines.h:292
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: boss_laj.cpp:70
Definition: SharedDefines.h:290
Definition: SharedDefines.h:293
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
Definition: boss_laj.cpp:47
Definition: SharedDefines.h:294
Definition: SharedDefines.h:1862
Definition: SharedDefines.h:291

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void boss_laj::boss_lajAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

179  {
180  if (!UpdateVictim())
181  return;
182 
183  if (CanSummon)
184  {
185  if (Summon_Timer <= diff)
186  {
188  DoSummons();
189  Summon_Timer = 2500;
190  }
191  else
192  Summon_Timer -= diff;
193  }
194 
195  if (Allergic_Timer <= diff)
196  {
198  Allergic_Timer = 25000 + rand32() % 15000;
199  }
200  else
201  Allergic_Timer -= diff;
202 
203  if (Teleport_Timer <= diff)
204  {
206  Teleport_Timer = 30000 + rand32() % 10000;
207  CanSummon = true;
208  }
209  else
210  Teleport_Timer -= diff;
211 
212  if (Transform_Timer <= diff)
213  {
214  DoTransform();
215  Transform_Timer = 25000 + rand32() % 15000;
216  }
217  else
218  Transform_Timer -= diff;
219 
221  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 Summon_Timer
Definition: boss_laj.cpp:81
Definition: boss_laj.cpp:46
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_laj.cpp:32
bool CanSummon
Definition: boss_laj.cpp:79
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void DoTransform()
Definition: boss_laj.cpp:97
uint32 Teleport_Timer
Definition: boss_laj.cpp:80
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 Transform_Timer
Definition: boss_laj.cpp:82
Definition: boss_laj.cpp:33
uint32 Allergic_Timer
Definition: boss_laj.cpp:83
void DoSummons()
Definition: boss_laj.cpp:144

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Member Data Documentation

uint32 boss_laj::boss_lajAI::Allergic_Timer
bool boss_laj::boss_lajAI::CanSummon
uint32 boss_laj::boss_lajAI::Summon_Timer
uint32 boss_laj::boss_lajAI::Teleport_Timer
uint32 boss_laj::boss_lajAI::Transform_Timer

The documentation for this struct was generated from the following file: