18 #ifndef __BATTLEGROUNDRL_H
19 #define __BATTLEGROUNDRL_H
void HandleAreaTrigger(Player *source, uint32 trigger, bool entered) override
Definition: BattlegroundRL.cpp:43
Definition: BattlegroundRL.h:36
BattlegroundRLGameObjects
Definition: BattlegroundRL.h:32
void StartingEventCloseDoors() override
Definition: BattlegroundRL.cpp:28
Definition: BattlegroundRL.h:25
Definition: BattlegroundRL.h:29
Definition: BattlegroundRL.h:27
BattlegroundRLObjectTypes
Definition: BattlegroundRL.h:23
uint32_t uint32
Definition: Define.h:150
Definition: WorldStatePackets.h:27
Definition: BattlegroundRL.h:40
Definition: BattlegroundRL.h:26
bool SetupBattleground() override
Definition: BattlegroundRL.cpp:65
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &packet) override
Definition: BattlegroundRL.cpp:59
void StartingEventOpenDoors() override
Definition: BattlegroundRL.cpp:34
Definition: BattlegroundRL.h:28
Definition: BattlegroundRL.h:34
Definition: BattlegroundRL.h:37
Definition: BattlegroundRL.h:35
BattlegroundRL()
Definition: BattlegroundRL.cpp:23