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| go_scourge_cage () |
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bool | OnGossipHello (Player *player, GameObject *go) override |
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virtual bool | OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *) |
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virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
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virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
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virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, GameObject *) |
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virtual void | OnDestroyed (GameObject *, Player *) |
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virtual void | OnDamaged (GameObject *, Player *) |
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virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
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virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
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virtual GameObjectAI * | GetAI (GameObject *) const |
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const std::string & | GetName () const |
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virtual void | OnUpdate (GameObject *, uint32) |
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go_scourge_cage::go_scourge_cage |
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GameObjectScript(const char *name)
Definition: ScriptMgr.cpp:1592
Reimplemented from GameObjectScript.
655 pNearestPrisoner->DisappearAndDie();
Definition: go_scripts.cpp:641
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=NULL)
Definition: GameObject.cpp:1182
The documentation for this class was generated from the following file: