void spell_kormok_summon_bone_mages::spell_kormok_summon_bone_magesSpellScript::HandleScript |
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SpellEffIndex |
effIndex | ) |
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163 for (
uint32 i = 0; i < 2; ++i)
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:583
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
uint32 const SummonMageSpells[4]
Definition: boss_kormok.cpp:134
Unit * GetCaster()
Definition: SpellScript.cpp:394
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
void spell_kormok_summon_bone_mages::spell_kormok_summon_bone_magesSpellScript::Register |
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inlineoverrideprivatevirtual |
Implements _SpellScript.
Definition: SharedDefines.h:28
void HandleScript(SpellEffIndex effIndex)
Definition: boss_kormok.cpp:160
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:297
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:295
Definition: SharedDefines.h:1087
bool spell_kormok_summon_bone_mages::spell_kormok_summon_bone_magesSpellScript::Validate |
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SpellInfo const * |
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inlineoverrideprivatevirtual |
Reimplemented from _SpellScript.
154 for (
uint32 i = 0; i < 4; ++i)
#define sSpellMgr
Definition: SpellMgr.h:756
uint32_t uint32
Definition: Define.h:150
uint32 const SummonMageSpells[4]
Definition: boss_kormok.cpp:134
The documentation for this class was generated from the following file: