2093 player->TeleportTo(631, 4126.35f, 2769.23f, 350.963f, 0.0f);
2098 player->GetMap()->PlayerRelocation(player, 4126.35f, 2769.23f, 350.963f, 0.0f);
2101 std::list<Creature*> traps;
2104 bool instant =
false;
2105 for (std::list<Creature*>::iterator itr = traps.begin(); itr != traps.end(); ++itr)
2107 (*itr)->AI()->DoAction(instant ? 1000 : 11000);
Definition: icecrown_citadel.h:103
Definition: icecrown_citadel.h:78
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
TC_GAME_API void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:621
Definition: icecrown_citadel.h:214
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: InstanceScript.h:58
Definition: InstanceScript.h:141
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227