#include <BattlenetPackets.h>
WorldPackets::Battlenet::SetSessionState::SetSessionState |
( |
| ) |
|
|
inline |
ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:797
Implements WorldPackets::Packet.
uint8 State
Definition: BattlenetPackets.h:69
void FlushBits()
Definition: ByteBuffer.h:150
WorldPacket _worldPacket
Definition: Packet.h:43
void WriteBits(T value, int32 bits)
Definition: ByteBuffer.h:198
uint8 WorldPackets::Battlenet::SetSessionState::State = 0 |
The documentation for this class was generated from the following files: