TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
boss_loken::boss_lokenAI Struct Reference

Public Member Functions

 boss_lokenAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint32 _healthAmountModifier
 
bool _isIntroDone
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_loken::boss_lokenAI::boss_lokenAI ( Creature creature)
inline
85  : BossAI(creature, DATA_LOKEN)
86  {
87  Initialize();
88  _isIntroDone = false;
89  }
void Initialize()
Definition: boss_loken.cpp:91
bool _isIntroDone
Definition: boss_loken.cpp:203
Definition: halls_of_lightning.h:32
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

+ Here is the call graph for this function:

Member Function Documentation

void boss_loken::boss_lokenAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

180  {
181  if (me->HealthBelowPctDamaged(100 - 25 * _healthAmountModifier, damage))
182  {
183  switch (_healthAmountModifier)
184  {
185  case 1:
187  break;
188  case 2:
190  break;
191  case 3:
193  break;
194  default:
195  break;
196  }
198  }
199  }
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
Definition: boss_loken.cpp:38
Definition: boss_loken.cpp:40
Creature *const me
Definition: CreatureAI.h:71
uint32 _healthAmountModifier
Definition: boss_loken.cpp:202
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_loken.cpp:39

+ Here is the call graph for this function:

void boss_loken::boss_lokenAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

104  {
105  _EnterCombat();
106  Talk(SAY_AGGRO);
112  }
Definition: boss_loken.cpp:35
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: DBCEnums.h:183
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:518
Definition: boss_loken.cpp:57
Definition: boss_loken.cpp:56
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_loken.cpp:58
Definition: boss_loken.cpp:71
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_loken.cpp:66
InstanceScript *const instance
Definition: ScriptedCreature.h:340

+ Here is the call graph for this function:

void boss_loken::boss_lokenAI::Initialize ( void  )
inline
92  {
94  }
uint32 _healthAmountModifier
Definition: boss_loken.cpp:202

+ Here is the caller graph for this function:

void boss_loken::boss_lokenAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

115  {
116  Talk(SAY_DEATH);
117  _JustDied();
119  }
Definition: boss_loken.cpp:51
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_loken.cpp:41
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
InstanceScript *const instance
Definition: ScriptedCreature.h:340
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:540

+ Here is the call graph for this function:

void boss_loken::boss_lokenAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

122  {
123  if (who->GetTypeId() == TYPEID_PLAYER)
124  Talk(SAY_SLAY);
125  }
Definition: boss_loken.cpp:37
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

+ Here is the call graph for this function:

void boss_loken::boss_lokenAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

128  {
129  if (!_isIntroDone && me->IsValidAttackTarget(who) && me->IsWithinDistInMap(who, 40.0f))
130  {
131  _isIntroDone = true;
132  Talk(SAY_INTRO_1);
134  }
136  }
bool IsValidAttackTarget(Unit const *target) const
Definition: Unit.cpp:10002
Definition: boss_loken.cpp:33
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Creature *const me
Definition: CreatureAI.h:71
bool _isIntroDone
Definition: boss_loken.cpp:203
Definition: boss_loken.cpp:59
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_loken.cpp:65

+ Here is the call graph for this function:

void boss_loken::boss_lokenAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

97  {
98  Initialize();
99  _Reset();
101  }
void Initialize()
Definition: boss_loken.cpp:91
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:529
Definition: DBCEnums.h:183
void _Reset()
Definition: ScriptedCreature.cpp:457
Definition: boss_loken.cpp:71
InstanceScript *const instance
Definition: ScriptedCreature.h:340

+ Here is the call graph for this function:

void boss_loken::boss_lokenAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

139  {
141  return;
142 
143  events.Update(diff);
144 
145  while (uint32 eventId = events.ExecuteEvent())
146  {
147  switch (eventId)
148  {
149  case EVENT_ARC_LIGHTNING:
150  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
151  DoCast(target, SPELL_ARC_LIGHTNING);
153  break;
155  Talk(SAY_NOVA);
156  Talk(EMOTE_NOVA);
159  events.ScheduleEvent(EVENT_RESUME_PULSING_SHOCKWAVE, DUNGEON_MODE(5000, 4000)); // Pause Pulsing Shockwave aura
161  break;
164  me->ClearUnitState(UNIT_STATE_CASTING); // This flag breaks movement.
166  break;
168  Talk(SAY_INTRO_2);
170  break;
171  default:
172  break;
173  }
174  }
175 
177  }
Definition: boss_loken.cpp:50
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_loken.cpp:48
Definition: Unit.h:565
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_loken.cpp:51
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
void ClearUnitState(uint32 f)
Definition: Unit.h:1396
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_loken.cpp:57
Definition: UnitAI.h:35
Definition: boss_loken.cpp:56
Definition: boss_loken.cpp:47
Definition: boss_loken.cpp:34
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
Definition: boss_loken.cpp:36
Definition: boss_loken.cpp:59
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_loken.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_loken.cpp:58
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:277
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_loken.cpp:66
Definition: Unit.h:1305

+ Here is the call graph for this function:

Member Data Documentation

uint32 boss_loken::boss_lokenAI::_healthAmountModifier
private
bool boss_loken::boss_lokenAI::_isIntroDone
private

The documentation for this struct was generated from the following file: