#include <CharacterPackets.h>
WorldPackets::Character::PlayedTime::PlayedTime |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:1366
Implements WorldPackets::Packet.
int32 TotalTime
Definition: CharacterPackets.h:557
void FlushBits()
Definition: ByteBuffer.h:150
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
int32 LevelTime
Definition: CharacterPackets.h:558
int32_t int32
Definition: g3dmath.h:167
bool TriggerEvent
Definition: CharacterPackets.h:559
int32 WorldPackets::Character::PlayedTime::LevelTime = 0 |
int32 WorldPackets::Character::PlayedTime::TotalTime = 0 |
bool WorldPackets::Character::PlayedTime::TriggerEvent = false |
The documentation for this class was generated from the following files: