#include <GameEventMgr.h>
GameEventData::GameEventData |
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inline |
HolidayIds holiday_id
Definition: GameEventMgr.h:65
Definition: SharedDefines.h:3716
uint8 announce
Definition: GameEventMgr.h:70
time_t end
Definition: GameEventMgr.h:61
uint32 length
Definition: GameEventMgr.h:64
time_t nextstart
Definition: GameEventMgr.h:62
Definition: GameEventMgr.h:31
GameEventState state
Definition: GameEventMgr.h:66
uint32 occurence
Definition: GameEventMgr.h:63
time_t start
Definition: GameEventMgr.h:60
bool GameEventData::isValid |
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const |
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inline |
uint32 length
Definition: GameEventMgr.h:64
Definition: GameEventMgr.h:31
GameEventState state
Definition: GameEventMgr.h:66
uint8 GameEventData::announce |
std::string GameEventData::description |
time_t GameEventData::end |
time_t GameEventData::nextstart |
uint32 GameEventData::occurence |
std::set<uint16 > GameEventData::prerequisite_events |
time_t GameEventData::start |
The documentation for this struct was generated from the following file: