#include "Common.h"
#include "SharedDefines.h"
#include "Define.h"
#include "ObjectGuid.h"
Go to the source code of this file.
#define max_ge_check_delay DAY |
Enumerator |
---|
GAMEEVENT_NORMAL |
|
GAMEEVENT_WORLD_INACTIVE |
|
GAMEEVENT_WORLD_CONDITIONS |
|
GAMEEVENT_WORLD_NEXTPHASE |
|
GAMEEVENT_WORLD_FINISHED |
|
GAMEEVENT_INTERNAL |
|
Definition: GameEventMgr.h:36
Definition: GameEventMgr.h:33
Definition: GameEventMgr.h:35
Definition: GameEventMgr.h:31
Definition: GameEventMgr.h:34
Definition: GameEventMgr.h:32
1691 return ae.find(event_id) != ae.end();
#define sGameEventMgr
Definition: GameEventMgr.h:184
std::set< uint16 > ActiveEvents
Definition: GameEventMgr.h:106
1681 for (GameEventMgr::ActiveEvents::const_iterator itr = ae.begin(); itr != ae.end(); ++itr)
1682 if (events[*itr].holiday_id ==
id)
Definition: SharedDefines.h:3716
#define sGameEventMgr
Definition: GameEventMgr.h:184
std::set< uint16 > ActiveEvents
Definition: GameEventMgr.h:106
std::vector< GameEventData > GameEventDataMap
Definition: GameEventMgr.h:107