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boss_xevozz::boss_xevozzAI Struct Reference

Public Member Functions

 boss_xevozzAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void JustReachedHome () override
 
void JustSummoned (Creature *summon) override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *killer) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 
void ScheduleTasks () override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_xevozz::boss_xevozzAI::boss_xevozzAI ( Creature creature)
inline
86 : BossAI(creature, DATA_XEVOZZ) { }
Definition: violet_hold.h:54
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_xevozz::boss_xevozzAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from BossAI.

94  {
96  Talk(SAY_AGGRO);
97  }
void EnterCombat(Unit *) override
Definition: ScriptedCreature.h:356
Definition: boss_xevozz.cpp:62
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_xevozz::boss_xevozzAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

118  {
119  BossAI::JustDied(killer);
120  Talk(SAY_DEATH);
121  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_xevozz.cpp:64
void JustDied(Unit *) override
Definition: ScriptedCreature.h:357

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void boss_xevozz::boss_xevozzAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

100  {
103  }
void JustReachedHome() override
Definition: ScriptedCreature.h:358
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: violet_hold.h:54
Definition: violet_hold.h:83
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_xevozz::boss_xevozzAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

106  {
107  BossAI::JustSummoned(summon);
108  summon->GetMotionMaster()->MoveFollow(me, 0.0f, 0.0f);
109  }
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Creature *const me
Definition: CreatureAI.h:71
void JustSummoned(Creature *summon) override
Definition: ScriptedCreature.cpp:511
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:265

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void boss_xevozz::boss_xevozzAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

112  {
113  if (victim->GetTypeId() == TYPEID_PLAYER)
114  Talk(SAY_SLAY);
115  }
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33
Definition: boss_xevozz.cpp:63

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void boss_xevozz::boss_xevozzAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

89  {
90  BossAI::Reset();
91  }
void Reset() override
Definition: ScriptedCreature.h:355

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void boss_xevozz::boss_xevozzAI::ScheduleTasks ( )
inlineoverridevirtual

Reimplemented from BossAI.

139  {
140  scheduler.Schedule(Seconds(8), Seconds(10), [this](TaskContext task)
141  {
143  task.Repeat(Seconds(8), Seconds(10));
144  });
145 
146  scheduler.Schedule(Seconds(10), Seconds(11), [this](TaskContext task)
147  {
148  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f, true))
149  DoCast(target, SPELL_ARCANE_BUFFET);
150  task.Repeat(Seconds(15), Seconds(20));
151  });
152 
153  scheduler.Schedule(Seconds(5), [this](TaskContext task)
154  {
156 
157  std::list<uint8> summonSpells = { 0, 1, 2 };
158 
161  summonSpells.remove(spell);
162 
163  if (IsHeroic())
164  {
166  task.Schedule(Milliseconds(2500), [this, spell](TaskContext /*task*/)
167  {
169  });
170  }
171 
172  task.Schedule(Seconds(33), Seconds(35), [this](TaskContext /*task*/)
173  {
176  });
177 
178  task.Repeat(Seconds(45), Seconds(47));
179  });
180  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_xevozz.cpp:67
C::value_type const & SelectRandomContainerElement(C const &container)
Definition: Containers.h:68
Definition: ScriptedCreature.h:136
void DoAction(int32 info, Predicate &predicate, uint16 max=0)
Definition: ScriptedCreature.h:104
bool IsHeroic() const
Definition: ScriptedCreature.h:268
TaskScheduler scheduler
Definition: ScriptedCreature.h:373
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition: Duration.h:27
Definition: boss_xevozz.cpp:32
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:482
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition: Duration.h:24
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
static uint32 const EtherealSphereSummonSpells[EtherealSphereCount]
Definition: boss_xevozz.cpp:38
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
SummonList summons
Definition: ScriptedCreature.h:372
Definition: boss_xevozz.cpp:33
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
uint8_t uint8
Definition: Define.h:152
Definition: boss_xevozz.cpp:76
static uint32 const EtherealSphereHeroicSummonSpells[EtherealSphereCount]
Definition: boss_xevozz.cpp:39
TaskContext & Schedule(std::chrono::duration< _Rep, _Period > const &time, TaskScheduler::task_handler_t const &task)
Definition: TaskScheduler.h:522
Definition: Unit.h:1305
Definition: TaskScheduler.h:411

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void boss_xevozz::boss_xevozzAI::SpellHit ( Unit ,
SpellInfo const spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

124  {
125  if (spell->Id == SPELL_ARCANE_POWER || spell->Id == H_SPELL_ARCANE_POWER)
127  }
Definition: boss_xevozz.cpp:68
Definition: boss_xevozz.cpp:51
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_xevozz.cpp:50

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void boss_xevozz::boss_xevozzAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

130  {
131  if (!UpdateVictim())
132  return;
133 
134  scheduler.Update(diff,
135  std::bind(&BossAI::DoMeleeAttackIfReady, this));
136  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TaskScheduler scheduler
Definition: ScriptedCreature.h:373
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:26
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49

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The documentation for this struct was generated from the following file: