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boss_patchwerk::boss_patchwerkAI Struct Reference

Public Member Functions

 boss_patchwerkAI (Creature *creature)
 
void Reset () override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool Enraged
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_patchwerk::boss_patchwerkAI::boss_patchwerkAI ( Creature *  creature)
inline
69  : BossAI(creature, BOSS_PATCHWERK)
70  {
71  Enraged = false;
72  }
Definition: naxxramas.h:33
bool Enraged
Definition: boss_patchwerk.cpp:74
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_patchwerk::boss_patchwerkAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

96  {
97  _EnterCombat();
98  Enraged = false;
99  Talk(SAY_AGGRO);
102 
104  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: DBCEnums.h:183
Definition: boss_patchwerk.cpp:43
Definition: boss_patchwerk.cpp:32
Definition: Common.h:97
Definition: boss_patchwerk.cpp:42
bool Enraged
Definition: boss_patchwerk.cpp:74
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:518
Definition: boss_patchwerk.cpp:49
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: Common.h:103
EventMap events
Definition: ScriptedCreature.h:371
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_patchwerk::boss_patchwerkAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

90  {
91  _JustDied();
92  Talk(SAY_DEATH);
93  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_patchwerk.cpp:34

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void boss_patchwerk::boss_patchwerkAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

84  {
85  if (!(rand32() % 5))
86  Talk(SAY_SLAY);
87  }
Definition: boss_patchwerk.cpp:33
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 rand32()
Definition: Random.cpp:64

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void boss_patchwerk::boss_patchwerkAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

77  {
78  _Reset();
79 
81  }
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:529
Definition: DBCEnums.h:183
Definition: boss_patchwerk.cpp:49
void _Reset()
Definition: ScriptedCreature.cpp:457
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_patchwerk::boss_patchwerkAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

107  {
108  if (!UpdateVictim())
109  return;
110 
111  events.Update(diff);
112 
113  while (uint32 eventId = events.ExecuteEvent())
114  {
115  switch (eventId)
116  {
117  case EVENT_HATEFUL:
118  {
119  // Hateful Strike targets the highest non-MT threat in melee range on 10man
120  // and the higher HP target out of the two highest non-MT threats in melee range on 25man
121  float MostThreat = 0.0f;
122  Unit* secondThreatTarget = NULL;
123  Unit* thirdThreatTarget = NULL;
124 
125  std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin();
126  for (; i != me->getThreatManager().getThreatList().end(); ++i)
127  { // find second highest
128  Unit* target = (*i)->getTarget();
129  if (target->IsAlive() && target != me->GetVictim() && (*i)->getThreat() >= MostThreat && me->IsWithinMeleeRange(target))
130  {
131  MostThreat = (*i)->getThreat();
132  secondThreatTarget = target;
133  }
134  }
135 
136  if (secondThreatTarget && Is25ManRaid())
137  { // find third highest
138  MostThreat = 0.0f;
139  i = me->getThreatManager().getThreatList().begin();
140  for (; i != me->getThreatManager().getThreatList().end(); ++i)
141  {
142  Unit* target = (*i)->getTarget();
143  if (target->IsAlive() && target != me->GetVictim() && target != secondThreatTarget && (*i)->getThreat() >= MostThreat && me->IsWithinMeleeRange(target))
144  {
145  MostThreat = (*i)->getThreat();
146  thirdThreatTarget = target;
147  }
148  }
149  }
150 
151  Unit* pHatefulTarget = NULL;
152  if (!thirdThreatTarget)
153  pHatefulTarget = secondThreatTarget;
154  else if (secondThreatTarget)
155  pHatefulTarget = (secondThreatTarget->GetHealth() < thirdThreatTarget->GetHealth()) ? thirdThreatTarget : secondThreatTarget;
156 
157  if (!pHatefulTarget)
158  pHatefulTarget = me->GetVictim();
159 
160  DoCast(pHatefulTarget, SPELL_HATEFUL_STRIKE, true);
161 
162  // add threat to highest threat targets
163  if (me->GetVictim() && me->IsWithinMeleeRange(me->GetVictim()))
165  if (secondThreatTarget)
166  me->getThreatManager().addThreat(secondThreatTarget, HATEFUL_THREAT_AMT);
167  if (thirdThreatTarget)
168  me->getThreatManager().addThreat(thirdThreatTarget, HATEFUL_THREAT_AMT); // this will only ever be used in 25m
169 
171  break;
172  }
173  case EVENT_BERSERK:
174  DoCast(me, SPELL_BERSERK, true);
177  break;
178  case EVENT_SLIME:
181  break;
182  }
183  }
184 
185  if (!Enraged && HealthBelowPct(5))
186  {
187  DoCast(me, SPELL_FRENZY, true);
189  Enraged = true;
190  }
191 
193  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void addThreat(Unit *victim, float threat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: ThreatManager.cpp:406
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: boss_patchwerk.cpp:26
arena_t NULL
Definition: jemalloc_internal.h:624
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
Definition: boss_patchwerk.cpp:36
Definition: boss_patchwerk.cpp:43
Definition: boss_patchwerk.cpp:25
Definition: boss_patchwerk.cpp:42
bool Enraged
Definition: boss_patchwerk.cpp:74
Definition: boss_patchwerk.cpp:35
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_patchwerk.cpp:54
bool IsAlive() const
Definition: Unit.h:1692
Unit * GetVictim() const
Definition: Unit.h:1379
uint32_t uint32
Definition: Define.h:150
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_patchwerk.cpp:27
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_patchwerk.cpp:24
Definition: Common.h:103
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
ThreatManager & getThreatManager()
Definition: Unit.h:1998
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_patchwerk.cpp:44
uint32 GetHealth() const
Definition: Unit.h:1426
Definition: Unit.h:1305
bool Is25ManRaid() const
Definition: ScriptedCreature.h:274

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Member Data Documentation

bool boss_patchwerk::boss_patchwerkAI::Enraged

The documentation for this struct was generated from the following file: