#include <ChannelPackets.h>
WorldPackets::Channel::ChannelListResponse::ChannelListResponse |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:883
Implements WorldPackets::Packet.
28 for (ChannelPlayer
const& player :
_Members)
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
uint32 _ChannelFlags
Definition: ChannelPackets.h:48
void WriteString(std::string const &str)
Definition: ByteBuffer.h:540
bool _Display
Definition: ChannelPackets.h:49
uint8_t uint8
Definition: g3dmath.h:164
std::vector< ChannelPlayer > _Members
Definition: ChannelPackets.h:46
uint32_t uint32
Definition: g3dmath.h:168
std::string _Channel
Channel Name.
Definition: ChannelPackets.h:47
void WriteBits(T value, int32 bits)
Definition: ByteBuffer.h:198
std::string WorldPackets::Channel::ChannelListResponse::_Channel |
uint32 WorldPackets::Channel::ChannelListResponse::_ChannelFlags = 0 |
bool WorldPackets::Channel::ChannelListResponse::_Display = false |
std::vector<ChannelPlayer> WorldPackets::Channel::ChannelListResponse::_Members |
The documentation for this class was generated from the following files: