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boss_ichoron::boss_ichoronAI Struct Reference

Public Member Functions

 boss_ichoronAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void JustReachedHome () override
 
void DoAction (int32 actionId) override
 
uint32 GetData (uint32 type) const override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *killer) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 
void ScheduleTasks () override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
virtual void ExecuteEvent (uint32)
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool _isFrenzy
 
bool _dehydration
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_ichoron::boss_ichoronAI::boss_ichoronAI ( Creature creature)
inline

for some reason ichoron can't walk back to it's water basin on evade

79  : BossAI(creature, DATA_ICHORON)
80  {
81  Initialize();
82 
85  }
void AddUnitState(uint32 f)
Definition: Unit.h:1394
void Initialize()
Definition: boss_ichoron.cpp:87
Definition: violet_hold.h:52
Creature *const me
Definition: CreatureAI.h:71
Definition: Unit.h:577
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_ichoron::boss_ichoronAI::DoAction ( int32  actionId)
inlineoverridevirtual

Reimplemented from UnitAI.

114  {
115  switch (actionId)
116  {
118  if (!me->IsAlive())
119  break;
120 
122  _dehydration = false;
123  break;
125  {
126  Talk(SAY_SHATTER);
128 
129  DoCastAOE(SPELL_SPLATTER, true);
130  DoCastAOE(SPELL_BURST, true);
131  DoCast(me, SPELL_DRAINED, true);
132 
133  uint32 damage = me->CountPctFromMaxHealth(30);
134  me->LowerPlayerDamageReq(damage);
135  me->ModifyHealth(-std::min<int32>(damage, me->GetHealth() - 1));
136 
138  break;
139  }
140  case ACTION_DRAINED:
141  if (HealthAbovePct(30))
142  {
143  Talk(SAY_BUBBLE);
145  }
146  break;
147  default:
148  break;
149  }
150  }
Definition: boss_ichoron.cpp:32
Definition: boss_ichoron.cpp:29
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
int32 ModifyHealth(int32 val)
Definition: Unit.cpp:10216
TaskScheduler scheduler
Definition: ScriptedCreature.h:373
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition: Duration.h:27
Definition: boss_ichoron.cpp:56
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_ichoron.cpp:28
Definition: boss_ichoron.cpp:55
Definition: boss_ichoron.cpp:63
TaskScheduler & DelayAll(std::chrono::duration< _Rep, _Period > const &duration)
Delays all tasks with the given duration.
Definition: TaskScheduler.h:280
bool IsAlive() const
Definition: Unit.h:1692
Definition: boss_ichoron.cpp:62
bool _dehydration
Definition: boss_ichoron.cpp:227
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_ichoron.cpp:57
Definition: boss_ichoron.cpp:31
int32_t int32
Definition: g3dmath.h:167
Definition: boss_ichoron.cpp:64
uint32 GetHealth() const
Definition: Unit.h:1426
void LowerPlayerDamageReq(uint32 unDamage)
Definition: Creature.cpp:1239
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:1435

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void boss_ichoron::boss_ichoronAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from BossAI.

102  {
103  BossAI::EnterCombat(who);
104  Talk(SAY_AGGRO);
105  }
void EnterCombat(Unit *) override
Definition: ScriptedCreature.h:356
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_ichoron.cpp:50

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uint32 boss_ichoron::boss_ichoronAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

153  {
154  if (type == DATA_DEHYDRATION)
155  return _dehydration ? 1 : 0;
156  return 0;
157  }
bool _dehydration
Definition: boss_ichoron.cpp:227
Definition: boss_ichoron.cpp:69
void boss_ichoron::boss_ichoronAI::Initialize ( void  )
inline
88  {
89  _isFrenzy = false;
90  _dehydration = true;
91  }
bool _isFrenzy
Definition: boss_ichoron.cpp:226
bool _dehydration
Definition: boss_ichoron.cpp:227

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void boss_ichoron::boss_ichoronAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

166  {
167  BossAI::JustDied(killer);
168  Talk(SAY_DEATH);
169  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_ichoron.cpp:52
void JustDied(Unit *) override
Definition: ScriptedCreature.h:357

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void boss_ichoron::boss_ichoronAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

108  {
111  }
void JustReachedHome() override
Definition: ScriptedCreature.h:358
Definition: violet_hold.h:52
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: violet_hold.h:83
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_ichoron::boss_ichoronAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

172  {
173  summons.Summon(summon);
174 
175  if (summon->GetEntry() == NPC_ICHOR_GLOBULE)
177  }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Definition: boss_ichoron.cpp:42
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: violet_hold.h:96
SummonList summons
Definition: ScriptedCreature.h:372
uint32 GetEntry() const
Definition: Object.h:107

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void boss_ichoron::boss_ichoronAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

160  {
161  if (victim->GetTypeId() == TYPEID_PLAYER)
162  Talk(SAY_SLAY);
163  }
TypeID GetTypeId() const
Definition: Object.h:113
Definition: boss_ichoron.cpp:51
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_ichoron::boss_ichoronAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

94  {
95  Initialize();
96  BossAI::Reset();
97 
98  DoCast(me, SPELL_THREAT_PROC, true);
99  }
Definition: boss_ichoron.cpp:33
void Initialize()
Definition: boss_ichoron.cpp:87
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Reset() override
Definition: ScriptedCreature.h:355

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void boss_ichoron::boss_ichoronAI::ScheduleTasks ( )
inlineoverridevirtual

Reimplemented from BossAI.

204  {
205  scheduler.Async([this]
206  {
209  });
210 
211  scheduler.Schedule(Seconds(10), Seconds(15), [this](TaskContext task)
212  {
214  task.Repeat(Seconds(10), Seconds(15));
215  });
216 
217  scheduler.Schedule(Seconds(6), Seconds(9), [this](TaskContext task)
218  {
219  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f))
220  DoCast(target, SPELL_WATER_BLAST);
221  task.Repeat(Seconds(6), Seconds(9));
222  });
223  }
Definition: boss_ichoron.cpp:29
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_ichoron.cpp:27
Definition: boss_ichoron.cpp:34
TaskScheduler scheduler
Definition: ScriptedCreature.h:373
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition: Duration.h:27
Definition: boss_ichoron.cpp:26
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:482
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
TaskScheduler & Async(std::function< void()> const &callable)
Definition: TaskScheduler.cpp:38
Definition: Unit.h:1305
Definition: TaskScheduler.h:411

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void boss_ichoron::boss_ichoronAI::SummonedCreatureDespawn ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

180  {
182 
183  if (summons.empty())
185  }
Definition: boss_ichoron.cpp:32
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
void SummonedCreatureDespawn(Creature *summon) override
Definition: ScriptedCreature.cpp:518
Creature *const me
Definition: CreatureAI.h:71
SummonList summons
Definition: ScriptedCreature.h:372
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: Unit.h:454
bool empty() const
Definition: ScriptedCreature.h:82

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void boss_ichoron::boss_ichoronAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

188  {
189  if (!UpdateVictim())
190  return;
191 
192  if (!_isFrenzy && HealthBelowPct(25) && !me->HasAura(SPELL_DRAINED))
193  {
194  Talk(SAY_ENRAGE);
195  DoCast(me, SPELL_FRENZY, true);
196  _isFrenzy = true;
197  }
198 
199  scheduler.Update(diff,
200  std::bind(&BossAI::DoMeleeAttackIfReady, this));
201  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: boss_ichoron.cpp:32
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool _isFrenzy
Definition: boss_ichoron.cpp:226
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: boss_ichoron.cpp:54
TaskScheduler scheduler
Definition: ScriptedCreature.h:373
Creature *const me
Definition: CreatureAI.h:71
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:26
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_ichoron.cpp:30
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49

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Member Data Documentation

bool boss_ichoron::boss_ichoronAI::_dehydration
private
bool boss_ichoron::boss_ichoronAI::_isFrenzy
private

The documentation for this struct was generated from the following file: