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boss_ichoron::boss_ichoronAI Struct Reference

Public Member Functions

 boss_ichoronAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void JustReachedHome () override
 
void DoAction (int32 actionId) override
 
uint32 GetData (uint32 type) const override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *killer) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 
void ScheduleTasks () override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
virtual void ExecuteEvent (uint32)
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool _isFrenzy
 
bool _dehydration
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_ichoron::boss_ichoronAI::boss_ichoronAI ( Creature *  creature)
inline

for some reason ichoron can't walk back to it's water basin on evade

79  : BossAI(creature, DATA_ICHORON)
80  {
81  Initialize();
82 
85  }
void AddUnitState(uint32 f)
Definition: Unit.h:1394
void Initialize()
Definition: boss_ichoron.cpp:87
Definition: violet_hold.h:52
Creature *const me
Definition: CreatureAI.h:71
Definition: Unit.h:577
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_ichoron::boss_ichoronAI::DoAction ( int32  actionId)
inlineoverridevirtual

Reimplemented from UnitAI.

114  {
115  switch (actionId)
116  {
118  if (!me->IsAlive())
119  break;
120 
122  _dehydration = false;
123  break;
125  {
126  Talk(SAY_SHATTER);
128 
129  DoCastAOE(SPELL_SPLATTER, true);
130  DoCastAOE(SPELL_BURST, true);
131  DoCast(me, SPELL_DRAINED, true);
132 
133  uint32 damage = me->CountPctFromMaxHealth(30);
134  me->LowerPlayerDamageReq(damage);
135  me->ModifyHealth(-std::min<int32>(damage, me->GetHealth() - 1));
136 
138  break;
139  }
140  case ACTION_DRAINED:
141  if (HealthAbovePct(30))
142  {
143  Talk(SAY_BUBBLE);
145  }
146  break;
147  default:
148  break;
149  }
150  }
Definition: boss_ichoron.cpp:32
Definition: boss_ichoron.cpp:29
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
int32 ModifyHealth(int32 val)
Definition: Unit.cpp:10216
TaskScheduler scheduler
Definition: ScriptedCreature.h:373
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition: Duration.h:27
Definition: boss_ichoron.cpp:56
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_ichoron.cpp:28
Definition: boss_ichoron.cpp:55
Definition: boss_ichoron.cpp:63
TaskScheduler & DelayAll(std::chrono::duration< _Rep, _Period > const &duration)
Delays all tasks with the given duration.
Definition: TaskScheduler.h:280
bool IsAlive() const
Definition: Unit.h:1692
Definition: boss_ichoron.cpp:62
bool _dehydration
Definition: boss_ichoron.cpp:227
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_ichoron.cpp:57
Definition: boss_ichoron.cpp:31
int32_t int32
Definition: g3dmath.h:167
Definition: boss_ichoron.cpp:64
uint32 GetHealth() const
Definition: Unit.h:1426
void LowerPlayerDamageReq(uint32 unDamage)
Definition: Creature.cpp:1239
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:1435

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void boss_ichoron::boss_ichoronAI::EnterCombat ( Unit *  who)
inlineoverridevirtual

Reimplemented from BossAI.

102  {
103  BossAI::EnterCombat(who);
104  Talk(SAY_AGGRO);
105  }
void EnterCombat(Unit *) override
Definition: ScriptedCreature.h:356
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_ichoron.cpp:50

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uint32 boss_ichoron::boss_ichoronAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

153  {
154  if (type == DATA_DEHYDRATION)
155  return _dehydration ? 1 : 0;
156  return 0;
157  }
bool _dehydration
Definition: boss_ichoron.cpp:227
Definition: boss_ichoron.cpp:69
void boss_ichoron::boss_ichoronAI::Initialize ( void  )
inline
88  {
89  _isFrenzy = false;
90  _dehydration = true;
91  }
bool _isFrenzy
Definition: boss_ichoron.cpp:226
bool _dehydration
Definition: boss_ichoron.cpp:227

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void boss_ichoron::boss_ichoronAI::JustDied ( Unit *  killer)
inlineoverridevirtual

Reimplemented from BossAI.

166  {
167  BossAI::JustDied(killer);
168  Talk(SAY_DEATH);
169  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_ichoron.cpp:52
void JustDied(Unit *) override
Definition: ScriptedCreature.h:357

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void boss_ichoron::boss_ichoronAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

108  {
111  }
void JustReachedHome() override
Definition: ScriptedCreature.h:358
Definition: violet_hold.h:52
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: violet_hold.h:83
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_ichoron::boss_ichoronAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from BossAI.

172  {
173  summons.Summon(summon);
174 
175  if (summon->GetEntry() == NPC_ICHOR_GLOBULE)
177  }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Definition: boss_ichoron.cpp:42
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: violet_hold.h:96
SummonList summons
Definition: ScriptedCreature.h:372
uint32 GetEntry() const
Definition: Object.h:107

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void boss_ichoron::boss_ichoronAI::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

160  {
161  if (victim->GetTypeId() == TYPEID_PLAYER)
162  Talk(SAY_SLAY);
163  }
TypeID GetTypeId() const
Definition: Object.h:113
Definition: boss_ichoron.cpp:51
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_ichoron::boss_ichoronAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

94  {
95  Initialize();
96  BossAI::Reset();
97 
98  DoCast(me, SPELL_THREAT_PROC, true);
99  }
Definition: boss_ichoron.cpp:33
void Initialize()
Definition: boss_ichoron.cpp:87
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Reset() override
Definition: ScriptedCreature.h:355

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void boss_ichoron::boss_ichoronAI::ScheduleTasks ( )
inlineoverridevirtual

Reimplemented from BossAI.

204  {
205  scheduler.Async([this]
206  {
209  });
210 
211  scheduler.Schedule(Seconds(10), Seconds(15), [this](TaskContext task)
212  {
214  task.Repeat(Seconds(10), Seconds(15));
215  });
216 
217  scheduler.Schedule(Seconds(6), Seconds(9), [this](TaskContext task)
218  {
219  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f))
220  DoCast(target, SPELL_WATER_BLAST);
221  task.Repeat(Seconds(6), Seconds(9));
222  });
223  }
Definition: boss_ichoron.cpp:29
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_ichoron.cpp:27
Definition: boss_ichoron.cpp:34
TaskScheduler scheduler
Definition: ScriptedCreature.h:373
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition: Duration.h:27
Definition: boss_ichoron.cpp:26
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:482
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
TaskScheduler & Async(std::function< void()> const &callable)
Definition: TaskScheduler.cpp:38
Definition: Unit.h:1305
Definition: TaskScheduler.h:411

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void boss_ichoron::boss_ichoronAI::SummonedCreatureDespawn ( Creature *  summon)
inlineoverridevirtual

Reimplemented from BossAI.

180  {
182 
183  if (summons.empty())
185  }
Definition: boss_ichoron.cpp:32
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
void SummonedCreatureDespawn(Creature *summon) override
Definition: ScriptedCreature.cpp:518
Creature *const me
Definition: CreatureAI.h:71
SummonList summons
Definition: ScriptedCreature.h:372
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: Unit.h:454
bool empty() const
Definition: ScriptedCreature.h:82

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void boss_ichoron::boss_ichoronAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

188  {
189  if (!UpdateVictim())
190  return;
191 
192  if (!_isFrenzy && HealthBelowPct(25) && !me->HasAura(SPELL_DRAINED))
193  {
194  Talk(SAY_ENRAGE);
195  DoCast(me, SPELL_FRENZY, true);
196  _isFrenzy = true;
197  }
198 
199  scheduler.Update(diff,
200  std::bind(&BossAI::DoMeleeAttackIfReady, this));
201  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: boss_ichoron.cpp:32
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool _isFrenzy
Definition: boss_ichoron.cpp:226
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: boss_ichoron.cpp:54
TaskScheduler scheduler
Definition: ScriptedCreature.h:373
Creature *const me
Definition: CreatureAI.h:71
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:26
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_ichoron.cpp:30
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49

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Member Data Documentation

bool boss_ichoron::boss_ichoronAI::_dehydration
private
bool boss_ichoron::boss_ichoronAI::_isFrenzy
private

The documentation for this struct was generated from the following file: