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npc_blackfathom_deeps_event::npc_blackfathom_deeps_eventAI Struct Reference

Public Member Functions

 npc_blackfathom_deeps_eventAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void AttackPlayer ()
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 ravageTimer
 
uint32 frostNovaTimer
 
uint32 frostBoltVolleyTimer
 
bool Flee
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_blackfathom_deeps_event::npc_blackfathom_deeps_eventAI::npc_blackfathom_deeps_eventAI ( Creature creature)
inline
81  : ScriptedAI(creature)
82  {
83  Initialize();
84  if (creature->IsSummon())
85  {
86  creature->SetHomePosition(HomePosition);
87  AttackPlayer();
88  }
89 
90  instance = creature->GetInstanceScript();
91  }
void AttackPlayer()
Definition: blackfathom_deeps.cpp:115
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: blackfathom_deeps.cpp:93
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
InstanceScript * instance
Definition: blackfathom_deeps.cpp:102
const Position HomePosition
Definition: blackfathom_deeps.cpp:34
bool IsSummon() const
Definition: Unit.h:1401

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Member Function Documentation

void npc_blackfathom_deeps_event::npc_blackfathom_deeps_eventAI::AttackPlayer ( )
inline
116  {
117  Map::PlayerList const &PlList = me->GetMap()->GetPlayers();
118 
119  if (PlList.isEmpty())
120  return;
121 
122  for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
123  {
124  if (Player* player = i->GetSource())
125  {
126  if (player->IsGameMaster())
127  continue;
128 
129  if (player->IsAlive())
130  {
131  me->SetInCombatWith(player);
132  player->SetInCombatWith(me);
133  me->AddThreat(player, 0.0f);
134  }
135  }
136  }
137  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
Map * GetMap() const
Definition: Object.h:543
iterator begin()
Definition: MapRefManager.h:37
Creature *const me
Definition: CreatureAI.h:71
Definition: LinkedList.h:141
bool isEmpty() const
Definition: LinkedList.h:102
PlayerList const & GetPlayers() const
Definition: Map.h:433
Definition: MapRefManager.h:26
iterator end()
Definition: MapRefManager.h:38
void SetInCombatWith(Unit *enemy)
Definition: Unit.cpp:9840

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void npc_blackfathom_deeps_event::npc_blackfathom_deeps_eventAI::Initialize ( void  )
inline
94  {
95  Flee = false;
96 
97  ravageTimer = urand(5000, 8000);
98  frostNovaTimer = urand(9000, 12000);
99  frostBoltVolleyTimer = urand(2000, 4000);
100  }
uint32 frostNovaTimer
Definition: blackfathom_deeps.cpp:105
uint32 ravageTimer
Definition: blackfathom_deeps.cpp:104
uint32 frostBoltVolleyTimer
Definition: blackfathom_deeps.cpp:106
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
bool Flee
Definition: blackfathom_deeps.cpp:108

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void npc_blackfathom_deeps_event::npc_blackfathom_deeps_eventAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

189  {
190  if (me->IsSummon()) //we are not a normal spawn.
192  }
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
InstanceScript * instance
Definition: blackfathom_deeps.cpp:102
Creature *const me
Definition: CreatureAI.h:71
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: blackfathom_deeps.h:44
bool IsSummon() const
Definition: Unit.h:1401

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void npc_blackfathom_deeps_event::npc_blackfathom_deeps_eventAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

111  {
112  Initialize();
113  }
void Initialize()
Definition: blackfathom_deeps.cpp:93

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void npc_blackfathom_deeps_event::npc_blackfathom_deeps_eventAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

140  {
141  if (!UpdateVictim())
142  return;
143 
144  switch (me->GetEntry())
145  {
146  case NPC_AKU_MAI_SNAPJAW:
147  {
148  if (ravageTimer <= diff)
149  {
151  ravageTimer = urand(9000, 14000);
152  } else ravageTimer -= diff;
153  break;
154  }
157  {
158  if (!Flee && HealthBelowPct(15))
159  {
160  Flee = true;
162  }
163  break;
164  }
165  case NPC_AKU_MAI_SERVANT:
166  {
167  if (frostBoltVolleyTimer <= diff)
168  {
169  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
171  frostBoltVolleyTimer = urand(5000, 8000);
172  }
173  else frostBoltVolleyTimer -= diff;
174 
175  if (frostNovaTimer <= diff)
176  {
177  DoCastAOE(SPELL_FROST_NOVA, false);
178  frostNovaTimer = urand(25000, 30000);
179  }
180  else frostNovaTimer -= diff;
181  break;
182  }
183  }
184 
186  }
Definition: blackfathom_deeps.cpp:29
Definition: blackfathom_deeps.h:52
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
uint32 frostNovaTimer
Definition: blackfathom_deeps.cpp:105
uint32 ravageTimer
Definition: blackfathom_deeps.cpp:104
Creature *const me
Definition: CreatureAI.h:71
void DoFleeToGetAssistance()
Definition: Creature.cpp:761
Definition: UnitAI.h:35
Definition: blackfathom_deeps.cpp:28
uint32 frostBoltVolleyTimer
Definition: blackfathom_deeps.cpp:106
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool Flee
Definition: blackfathom_deeps.cpp:108
Definition: blackfathom_deeps.h:55
Definition: blackfathom_deeps.cpp:30
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint32 GetEntry() const
Definition: Object.h:107
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: blackfathom_deeps.h:54
Definition: Unit.h:1305
Definition: blackfathom_deeps.h:53

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Member Data Documentation

bool npc_blackfathom_deeps_event::npc_blackfathom_deeps_eventAI::Flee
uint32 npc_blackfathom_deeps_event::npc_blackfathom_deeps_eventAI::frostBoltVolleyTimer
uint32 npc_blackfathom_deeps_event::npc_blackfathom_deeps_eventAI::frostNovaTimer
InstanceScript* npc_blackfathom_deeps_event::npc_blackfathom_deeps_eventAI::instance
uint32 npc_blackfathom_deeps_event::npc_blackfathom_deeps_eventAI::ravageTimer

The documentation for this struct was generated from the following file: