The npc would search an alternative way to get to the last waypoint without this unit state.
443 if (stormforgedMonitor)
447 if (stormforgedEradictor)
451 if (stormforgedMonitor)
454 stormforgedMonitor->
SetWalk(
false);
461 if (stormforgedEradictor)
Definition: areatrigger_scripts.cpp:419
Definition: areatrigger_scripts.cpp:418
void AddUnitState(uint32 f)
Definition: Unit.h:1394
Definition: areatrigger_scripts.cpp:416
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Creature.h:467
ObjectGuid stormforgedMonitorGUID
Definition: areatrigger_scripts.cpp:471
Position const stormforgedEradictorPosition
Definition: areatrigger_scripts.cpp:426
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
ObjectGuid const & GetGUID() const
Definition: Object.h:105
void MovePath(uint32 path_id, bool repeatable)
Definition: MotionMaster.cpp:618
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
Definition: QuestDef.h:113
Position const stormforgedMonitorPosition
Definition: areatrigger_scripts.cpp:425
ObjectGuid stormforgedEradictorGUID
Definition: areatrigger_scripts.cpp:472
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346