|
| boss_theravenianAI (Creature *creature) |
|
void | EnterCombat (Unit *) override |
|
void | UpdateAI (uint32 diff) override |
|
| BossAI (Creature *creature, uint32 bossId) |
|
virtual | ~BossAI () |
|
void | JustSummoned (Creature *summon) override |
|
void | SummonedCreatureDespawn (Creature *summon) override |
|
virtual void | ExecuteEvent (uint32) |
|
virtual void | ScheduleTasks () |
|
void | Reset () override |
|
void | JustDied (Unit *) override |
|
void | JustReachedHome () override |
|
bool | CanAIAttack (Unit const *target) const override |
|
| ScriptedAI (Creature *creature) |
|
virtual | ~ScriptedAI () |
|
void | AttackStartNoMove (Unit *target) |
|
void | DamageTaken (Unit *, uint32 &) override |
|
void | KilledUnit (Unit *) override |
|
void | SpellHit (Unit *, SpellInfo const *) override |
|
void | SpellHitTarget (Unit *, SpellInfo const *) override |
|
void | OnPossess (bool) |
|
void | AttackStart (Unit *) override |
|
void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
|
void | DoStartNoMovement (Unit *target) |
|
void | DoStopAttack () |
|
void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
|
void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
|
void | DoResetThreat () |
|
float | DoGetThreat (Unit *unit) |
|
void | DoModifyThreatPercent (Unit *unit, int32 pct) |
|
void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
|
void | DoTeleportTo (float const pos[4]) |
|
void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
|
void | DoTeleportAll (float x, float y, float z, float o) |
|
Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
|
std::list< Creature * > | DoFindFriendlyCC (float range) |
|
std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
|
Player * | GetPlayerAtMinimumRange (float minRange) |
|
Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) |
|
bool | HealthBelowPct (uint32 pct) const |
|
bool | HealthAbovePct (uint32 pct) const |
|
SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
|
void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
|
void | SetCombatMovement (bool allowMovement) |
|
bool | IsCombatMovementAllowed () const |
|
bool | IsHeroic () const |
|
Difficulty | GetDifficulty () const |
|
bool | Is25ManRaid () const |
|
template<class T > |
const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const |
|
template<class T > |
const T & | RAID_MODE (const T &normal10, const T &normal25) const |
|
template<class T > |
const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const |
|
void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
|
| CreatureAI (Creature *creature) |
|
virtual | ~CreatureAI () |
|
void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= More...
|
|
void | TriggerAlert (Unit const *who) const |
|
virtual bool | CanRespawn () |
|
virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
|
virtual void | IsSummonedBy (Unit *) |
|
virtual void | SummonedCreatureDies (Creature *, Unit *) |
|
virtual void | AttackedBy (Unit *) |
|
virtual bool | IsEscorted () const |
|
virtual void | JustRespawned () |
|
virtual void | MovementInform (uint32, uint32) |
|
void | OnCharmed (bool apply) override |
|
void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
|
virtual void | ReceiveEmote (Player *, uint32) |
|
virtual void | OwnerAttackedBy (Unit *) |
|
virtual void | OwnerAttacked (Unit *) |
|
virtual void | CorpseRemoved (uint32 &) |
| == Triggered Actions Requested ================== More...
|
|
virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= More...
|
|
virtual void | OnSpellClick (Unit *, bool &) |
|
virtual bool | CanSeeAlways (WorldObject const *) |
|
int32 | VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const |
|
virtual bool | CheckInRoom () |
|
CreatureBoundary const * | GetBoundary () const |
|
| UnitAI (Unit *unit) |
|
virtual | ~UnitAI () |
|
virtual void | InitializeAI () |
|
virtual void | DoAction (int32) |
|
virtual uint32 | GetData (uint32) const |
|
virtual void | SetData (uint32, uint32) |
|
virtual void | SetGUID (ObjectGuid, int32=0) |
|
virtual ObjectGuid | GetGUID (int32=0) const |
|
Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
|
template<class PREDICATE > |
Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
|
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
|
template<class PREDICATE > |
void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
|
virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
|
virtual void | HealReceived (Unit *, uint32 &) |
|
virtual void | HealDone (Unit *, uint32 &) |
|
virtual void | SpellInterrupted (uint32, uint32) |
|
void | AttackStartCaster (Unit *victim, float dist) |
|
void | DoCast (uint32 spellId) |
|
void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
|
void | DoCastVictim (uint32 spellId, bool triggered=false) |
|
void | DoCastAOE (uint32 spellId, bool triggered=false) |
|
void | DoMeleeAttackIfReady () |
|
bool | DoSpellAttackIfReady (uint32 spellId) |
|
virtual void | sGossipHello (Player *) |
|
virtual void | sGossipSelect (Player *, uint32, uint32) |
|
virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
|
virtual void | sQuestAccept (Player *, Quest const *) |
|
virtual void | sQuestSelect (Player *, Quest const *) |
|
virtual void | sQuestReward (Player *, Quest const *, uint32) |
|
virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
|
virtual void | sOnGameEvent (bool, uint16) |
|