TrinityCore
|
#include "PathCommon.h"
#include "WorldModel.h"
#include "G3D/Array.h"
#include "G3D/Vector3.h"
#include "G3D/Matrix3.h"
Go to the source code of this file.
Classes | |
struct | MMAP::MeshData |
class | MMAP::TerrainBuilder |
Namespaces | |
MMAP | |
Enumerations | |
enum | MMAP::Spot { MMAP::TOP = 1, MMAP::RIGHT = 2, MMAP::LEFT = 3, MMAP::BOTTOM = 4, MMAP::ENTIRE = 5 } |
enum | MMAP::Grid { MMAP::GRID_V8, MMAP::GRID_V9 } |
Variables | |
static const int | MMAP::V9_SIZE = 129 |
static const int | MMAP::V9_SIZE_SQ = V9_SIZE*V9_SIZE |
static const int | MMAP::V8_SIZE = 128 |
static const int | MMAP::V8_SIZE_SQ = V8_SIZE*V8_SIZE |
static const float | MMAP::GRID_SIZE = 533.3333f |
static const float | MMAP::GRID_PART_SIZE = GRID_SIZE/V8_SIZE |
static const float | MMAP::INVALID_MAP_LIQ_HEIGHT = -500.f |
static const float | MMAP::INVALID_MAP_LIQ_HEIGHT_MAX = 5000.0f |