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ModelInstance.h File Reference
#include <G3D/Matrix3.h>
#include <G3D/Vector3.h>
#include <G3D/AABox.h>
#include <G3D/Ray.h>
#include "Define.h"
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Classes

class  VMAP::ModelSpawn
 
class  VMAP::ModelInstance
 

Namespaces

 VMAP
 

Enumerations

enum  VMAP::ModelFlags { VMAP::MOD_M2 = 1, VMAP::MOD_WORLDSPAWN = 1<<1, VMAP::MOD_HAS_BOUND = 1<<2 }