TrinityCore
|
#include <G3D/Matrix3.h>
#include <G3D/Vector3.h>
#include <G3D/AABox.h>
#include <G3D/Ray.h>
#include "Define.h"
Go to the source code of this file.
Classes | |
class | VMAP::ModelSpawn |
class | VMAP::ModelInstance |
Namespaces | |
VMAP | |
Enumerations | |
enum | VMAP::ModelFlags { VMAP::MOD_M2 = 1, VMAP::MOD_WORLDSPAWN = 1<<1, VMAP::MOD_HAS_BOUND = 1<<2 } |