#include <BattlegroundPackets.h>
WorldPackets::Battleground::PVPLogData::PVPLogData |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:1388
Implements WorldPackets::Packet.
117 for (PlayerData
const& player :
Players)
Optional< uint8 > Winner
Definition: BattlegroundPackets.h:129
Optional< RatingData > Ratings
Definition: BattlegroundPackets.h:131
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
int8 PlayerCount[2]
Definition: BattlegroundPackets.h:132
void reserve(size_t ressize)
Definition: ByteBuffer.h:597
void append(T value)
Definition: ByteBuffer.h:143
uint8_t uint8
Definition: g3dmath.h:164
uint32_t uint32
Definition: g3dmath.h:168
std::vector< PlayerData > Players
Definition: BattlegroundPackets.h:130
PVPLogData()
Definition: BattlegroundPackets.h:92
int8 WorldPackets::Battleground::PVPLogData::PlayerCount[2] = { } |
std::vector<PlayerData> WorldPackets::Battleground::PVPLogData::Players |
The documentation for this class was generated from the following files: