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G3DGameUnits.h File Reference
#include "G3D/platform.h"
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Namespaces

 G3D
 

Typedefs

typedef double G3D::GameTime
 
typedef double G3D::SimTime
 
typedef double G3D::RealTime
 

Enumerations

enum  G3D::AMPM { G3D::AM, G3D::PM }
 
enum  {
  G3D::SECOND =1, G3D::MINUTE =60, G3D::HOUR = 60*60, G3D::DAY =24*60*60,
  G3D::SUNRISE =24*60*60/4, G3D::SUNSET =24*60*60*3/4, G3D::MIDNIGHT =0, G3D::METER =1,
  G3D::KILOMETER =1000
}
 

Functions

SimTime G3D::toSeconds (int hour, int minute, double seconds, AMPM ap)
 
SimTime G3D::toSeconds (int hour, int minute, AMPM ap)
 

Detailed Description

Morgan McGuire, http://graphics.cs.williams.edu 2002-10-05 2012-02-19