TrinityCore
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#include "G3D/platform.h"
Go to the source code of this file.
Namespaces | |
G3D | |
Typedefs | |
typedef double | G3D::GameTime |
typedef double | G3D::SimTime |
typedef double | G3D::RealTime |
Enumerations | |
enum | G3D::AMPM { G3D::AM, G3D::PM } |
enum | { G3D::SECOND =1, G3D::MINUTE =60, G3D::HOUR = 60*60, G3D::DAY =24*60*60, G3D::SUNRISE =24*60*60/4, G3D::SUNSET =24*60*60*3/4, G3D::MIDNIGHT =0, G3D::METER =1, G3D::KILOMETER =1000 } |
Functions | |
SimTime | G3D::toSeconds (int hour, int minute, double seconds, AMPM ap) |
SimTime | G3D::toSeconds (int hour, int minute, AMPM ap) |
Morgan McGuire, http://graphics.cs.williams.edu 2002-10-05 2012-02-19