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boss_slad_ran::boss_slad_ranAI Struct Reference

Public Member Functions

 boss_slad_ranAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void JustSummoned (Creature *summon) override
 
void SetGUID (ObjectGuid guid, int32 type) override
 
bool WasWrapped (ObjectGuid guid)
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 uiPoisonNovaTimer
 
uint32 uiPowerfullBiteTimer
 
uint32 uiVenomBoltTimer
 
uint32 uiSpawnTimer
 
uint8 uiPhase
 
GuidSet lWrappedPlayers
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_slad_ran::boss_slad_ranAI::boss_slad_ranAI ( Creature *  creature)
inline
78  : BossAI(creature, DATA_SLAD_RAN)
79  {
80  Initialize();
81  }
Definition: gundrak.h:29
void Initialize()
Definition: boss_slad_ran.cpp:83
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_slad_ran::boss_slad_ranAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

109  {
110  _EnterCombat();
111  Talk(SAY_AGGRO);
112  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_slad_ran.cpp:35

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void boss_slad_ran::boss_slad_ranAI::Initialize ( void  )
inline
84  {
89  uiPhase = 0;
90  }
uint32 uiPoisonNovaTimer
Definition: boss_slad_ran.cpp:92
uint32 uiPowerfullBiteTimer
Definition: boss_slad_ran.cpp:93
uint8 uiPhase
Definition: boss_slad_ran.cpp:97
uint32 uiVenomBoltTimer
Definition: boss_slad_ran.cpp:94
Definition: Common.h:103
uint32 uiSpawnTimer
Definition: boss_slad_ran.cpp:95

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void boss_slad_ran::boss_slad_ranAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

169  {
170  _JustDied();
171  Talk(SAY_DEATH);
173  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_slad_ran.cpp:37
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_slad_ran.cpp:41

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void boss_slad_ran::boss_slad_ranAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from BossAI.

182  {
184  summons.Summon(summon);
185  }
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
float GetPositionY() const
Definition: Position.h:105
float GetPositionZ() const
Definition: Position.h:106
SummonList summons
Definition: ScriptedCreature.h:372
float GetPositionX() const
Definition: Position.h:104

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void boss_slad_ran::boss_slad_ranAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

176  {
177  if (who->GetTypeId() == TYPEID_PLAYER)
178  Talk(SAY_SLAY);
179  }
TypeID GetTypeId() const
Definition: Object.h:113
Definition: boss_slad_ran.cpp:36
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_slad_ran::boss_slad_ranAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

102  {
103  Initialize();
104  _Reset();
105  lWrappedPlayers.clear();
106  }
void _Reset()
Definition: ScriptedCreature.cpp:457
void Initialize()
Definition: boss_slad_ran.cpp:83
GuidSet lWrappedPlayers
Definition: boss_slad_ran.cpp:99

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void boss_slad_ran::boss_slad_ranAI::SetGUID ( ObjectGuid  guid,
int32  type 
)
inlineoverridevirtual

Reimplemented from UnitAI.

188  {
190  lWrappedPlayers.insert(guid);
191  }
Definition: boss_slad_ran.cpp:68
GuidSet lWrappedPlayers
Definition: boss_slad_ran.cpp:99
void boss_slad_ran::boss_slad_ranAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

115  {
116  //Return since we have no target
117  if (!UpdateVictim())
118  return;
119 
120  if (uiPoisonNovaTimer <= diff)
121  {
123  Talk(EMOTE_NOVA);
125  } else uiPoisonNovaTimer -= diff;
126 
127  if (uiPowerfullBiteTimer <= diff)
128  {
131  } else uiPowerfullBiteTimer -= diff;
132 
133  if (uiVenomBoltTimer <= diff)
134  {
137  } else uiVenomBoltTimer -= diff;
138 
139  if (uiPhase)
140  {
141  if (uiSpawnTimer <= diff)
142  {
143  if (uiPhase == 1)
144  for (uint8 i = 0; i < DUNGEON_MODE(3, 5); ++i)
146  if (uiPhase == 2)
147  for (uint8 i = 0; i < DUNGEON_MODE(3, 5); ++i)
150  } else uiSpawnTimer -= diff;
151  }
152 
153  if (uiPhase == 0 && HealthBelowPct(30))
154  {
156  uiPhase = 1;
157  }
158 
159  if (uiPhase == 1 && HealthBelowPct(25))
160  {
162  uiPhase = 2;
163  }
164 
166  }
Definition: boss_slad_ran.cpp:39
Definition: boss_slad_ran.cpp:28
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
uint32 uiPoisonNovaTimer
Definition: boss_slad_ran.cpp:92
uint32 uiPowerfullBiteTimer
Definition: boss_slad_ran.cpp:93
Definition: boss_slad_ran.cpp:27
Definition: boss_slad_ran.cpp:46
Creature *const me
Definition: CreatureAI.h:71
static Position SpawnLoc[]
Definition: boss_slad_ran.cpp:57
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint8 uiPhase
Definition: boss_slad_ran.cpp:97
Definition: boss_slad_ran.cpp:26
Definition: boss_slad_ran.cpp:47
uint32 uiVenomBoltTimer
Definition: boss_slad_ran.cpp:94
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:277
Definition: boss_slad_ran.cpp:38
Definition: Common.h:103
Definition: Object.h:59
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint32 uiSpawnTimer
Definition: boss_slad_ran.cpp:95
uint8_t uint8
Definition: Define.h:152
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_slad_ran.cpp:40
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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bool boss_slad_ran::boss_slad_ranAI::WasWrapped ( ObjectGuid  guid)
inline
194  {
195  return lWrappedPlayers.count(guid) != 0;
196  }
GuidSet lWrappedPlayers
Definition: boss_slad_ran.cpp:99

Member Data Documentation

GuidSet boss_slad_ran::boss_slad_ranAI::lWrappedPlayers
uint8 boss_slad_ran::boss_slad_ranAI::uiPhase
uint32 boss_slad_ran::boss_slad_ranAI::uiPoisonNovaTimer
uint32 boss_slad_ran::boss_slad_ranAI::uiPowerfullBiteTimer
uint32 boss_slad_ran::boss_slad_ranAI::uiSpawnTimer
uint32 boss_slad_ran::boss_slad_ranAI::uiVenomBoltTimer

The documentation for this struct was generated from the following file: