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boss_slad_ran::boss_slad_ranAI Struct Reference

Public Member Functions

 boss_slad_ranAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void JustSummoned (Creature *summon) override
 
void SetGUID (ObjectGuid guid, int32 type) override
 
bool WasWrapped (ObjectGuid guid)
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 uiPoisonNovaTimer
 
uint32 uiPowerfullBiteTimer
 
uint32 uiVenomBoltTimer
 
uint32 uiSpawnTimer
 
uint8 uiPhase
 
GuidSet lWrappedPlayers
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_slad_ran::boss_slad_ranAI::boss_slad_ranAI ( Creature creature)
inline
78  : BossAI(creature, DATA_SLAD_RAN)
79  {
80  Initialize();
81  }
Definition: gundrak.h:29
void Initialize()
Definition: boss_slad_ran.cpp:83
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_slad_ran::boss_slad_ranAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

109  {
110  _EnterCombat();
111  Talk(SAY_AGGRO);
112  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_slad_ran.cpp:35

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void boss_slad_ran::boss_slad_ranAI::Initialize ( void  )
inline
84  {
89  uiPhase = 0;
90  }
uint32 uiPoisonNovaTimer
Definition: boss_slad_ran.cpp:92
uint32 uiPowerfullBiteTimer
Definition: boss_slad_ran.cpp:93
uint8 uiPhase
Definition: boss_slad_ran.cpp:97
uint32 uiVenomBoltTimer
Definition: boss_slad_ran.cpp:94
Definition: Common.h:103
uint32 uiSpawnTimer
Definition: boss_slad_ran.cpp:95

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void boss_slad_ran::boss_slad_ranAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

169  {
170  _JustDied();
171  Talk(SAY_DEATH);
173  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_slad_ran.cpp:37
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_slad_ran.cpp:41

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void boss_slad_ran::boss_slad_ranAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

182  {
184  summons.Summon(summon);
185  }
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
float GetPositionY() const
Definition: Position.h:105
float GetPositionZ() const
Definition: Position.h:106
SummonList summons
Definition: ScriptedCreature.h:372
float GetPositionX() const
Definition: Position.h:104

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void boss_slad_ran::boss_slad_ranAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

176  {
177  if (who->GetTypeId() == TYPEID_PLAYER)
178  Talk(SAY_SLAY);
179  }
TypeID GetTypeId() const
Definition: Object.h:113
Definition: boss_slad_ran.cpp:36
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_slad_ran::boss_slad_ranAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

102  {
103  Initialize();
104  _Reset();
105  lWrappedPlayers.clear();
106  }
void _Reset()
Definition: ScriptedCreature.cpp:457
void Initialize()
Definition: boss_slad_ran.cpp:83
GuidSet lWrappedPlayers
Definition: boss_slad_ran.cpp:99

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void boss_slad_ran::boss_slad_ranAI::SetGUID ( ObjectGuid  guid,
int32  type 
)
inlineoverridevirtual

Reimplemented from UnitAI.

188  {
190  lWrappedPlayers.insert(guid);
191  }
Definition: boss_slad_ran.cpp:68
GuidSet lWrappedPlayers
Definition: boss_slad_ran.cpp:99
void boss_slad_ran::boss_slad_ranAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

115  {
116  //Return since we have no target
117  if (!UpdateVictim())
118  return;
119 
120  if (uiPoisonNovaTimer <= diff)
121  {
123  Talk(EMOTE_NOVA);
125  } else uiPoisonNovaTimer -= diff;
126 
127  if (uiPowerfullBiteTimer <= diff)
128  {
131  } else uiPowerfullBiteTimer -= diff;
132 
133  if (uiVenomBoltTimer <= diff)
134  {
137  } else uiVenomBoltTimer -= diff;
138 
139  if (uiPhase)
140  {
141  if (uiSpawnTimer <= diff)
142  {
143  if (uiPhase == 1)
144  for (uint8 i = 0; i < DUNGEON_MODE(3, 5); ++i)
146  if (uiPhase == 2)
147  for (uint8 i = 0; i < DUNGEON_MODE(3, 5); ++i)
150  } else uiSpawnTimer -= diff;
151  }
152 
153  if (uiPhase == 0 && HealthBelowPct(30))
154  {
156  uiPhase = 1;
157  }
158 
159  if (uiPhase == 1 && HealthBelowPct(25))
160  {
162  uiPhase = 2;
163  }
164 
166  }
Definition: boss_slad_ran.cpp:39
Definition: boss_slad_ran.cpp:28
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
uint32 uiPoisonNovaTimer
Definition: boss_slad_ran.cpp:92
uint32 uiPowerfullBiteTimer
Definition: boss_slad_ran.cpp:93
Definition: boss_slad_ran.cpp:27
Definition: boss_slad_ran.cpp:46
Creature *const me
Definition: CreatureAI.h:71
static Position SpawnLoc[]
Definition: boss_slad_ran.cpp:57
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint8 uiPhase
Definition: boss_slad_ran.cpp:97
Definition: boss_slad_ran.cpp:26
Definition: boss_slad_ran.cpp:47
uint32 uiVenomBoltTimer
Definition: boss_slad_ran.cpp:94
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:277
Definition: boss_slad_ran.cpp:38
Definition: Common.h:103
Definition: Object.h:59
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint32 uiSpawnTimer
Definition: boss_slad_ran.cpp:95
uint8_t uint8
Definition: Define.h:152
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_slad_ran.cpp:40
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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bool boss_slad_ran::boss_slad_ranAI::WasWrapped ( ObjectGuid  guid)
inline
194  {
195  return lWrappedPlayers.count(guid) != 0;
196  }
GuidSet lWrappedPlayers
Definition: boss_slad_ran.cpp:99

Member Data Documentation

GuidSet boss_slad_ran::boss_slad_ranAI::lWrappedPlayers
uint8 boss_slad_ran::boss_slad_ranAI::uiPhase
uint32 boss_slad_ran::boss_slad_ranAI::uiPoisonNovaTimer
uint32 boss_slad_ran::boss_slad_ranAI::uiPowerfullBiteTimer
uint32 boss_slad_ran::boss_slad_ranAI::uiSpawnTimer
uint32 boss_slad_ran::boss_slad_ranAI::uiVenomBoltTimer

The documentation for this struct was generated from the following file: