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System.h File Reference
#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include "G3D/G3DGameUnits.h"
#include "G3D/BinaryFormat.h"
#include "G3D/FileNotFound.h"
#include <string>
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Classes

class  G3D::System
 OS and processor abstraction. More...
 

Namespaces

 G3D
 

Enumerations

enum  G3D::G3DEndian { G3D::G3D_BIG_ENDIAN, G3D::G3D_LITTLE_ENDIAN }
 The order in which the bytes of an integer are stored on a machine. More...
 

Functions

std::string G3D::license ()
 

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