TrinityCore
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#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include "G3D/G3DGameUnits.h"
#include "G3D/BinaryFormat.h"
#include "G3D/FileNotFound.h"
#include <string>
Go to the source code of this file.
Classes | |
class | G3D::System |
OS and processor abstraction. More... | |
Namespaces | |
G3D | |
Enumerations | |
enum | G3D::G3DEndian { G3D::G3D_BIG_ENDIAN, G3D::G3D_LITTLE_ENDIAN } |
The order in which the bytes of an integer are stored on a machine. More... | |
Functions | |
std::string | G3D::license () |
Morgan McGuire, http://graphics.cs.williams.edu
[Rob] Wyatt http://www.gamasutra.com/features/wyatts_world/19990709/processor_detection_01.htm [Benjamin] Jurke http://www.flipcode.com/cgi-bin/msg.cgi?showThread=COTD-ProcessorDetectionClass&forum=cotd&id=-1 [Michael] Herf http://www.stereopsis.com/memcpy.html
2003-01-25 2012-10-02