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boss_lord_crispin_ference::boss_lord_crispin_ferenceAI Struct Reference

Public Member Functions

 boss_lord_crispin_ferenceAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from boss_moroes_guestAI
 boss_moroes_guestAI (Creature *creature)
 
void AcquireGUID ()
 
UnitSelectGuestTarget ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 Disarm_Timer
 
uint32 HeroicStrike_Timer
 
uint32 ShieldBash_Timer
 
uint32 ShieldWall_Timer
 
- Public Attributes inherited from boss_moroes_guestAI
InstanceScriptinstance
 
ObjectGuid GuestGUID [4]
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_lord_crispin_ference::boss_lord_crispin_ferenceAI::boss_lord_crispin_ferenceAI ( Creature creature)
inline
761  : boss_moroes_guestAI(creature)
762  {
763  Initialize();
764  }
void Initialize()
Definition: boss_moroes.cpp:766
boss_moroes_guestAI(Creature *creature)
Definition: boss_moroes.cpp:343

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Member Function Documentation

void boss_lord_crispin_ference::boss_lord_crispin_ferenceAI::Initialize ( void  )
inline
767  {
768  Disarm_Timer = 6000;
769  HeroicStrike_Timer = 10000;
770  ShieldBash_Timer = 8000;
771  ShieldWall_Timer = 4000;
772  }
uint32 ShieldWall_Timer
Definition: boss_moroes.cpp:777
uint32 Disarm_Timer
Definition: boss_moroes.cpp:774
uint32 ShieldBash_Timer
Definition: boss_moroes.cpp:776
uint32 HeroicStrike_Timer
Definition: boss_moroes.cpp:775

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void boss_lord_crispin_ference::boss_lord_crispin_ferenceAI::Reset ( )
inlineoverridevirtual

Reimplemented from boss_moroes_guestAI.

780  {
781  Initialize();
782 
784  }
void Initialize()
Definition: boss_moroes.cpp:766
void Reset() override
Definition: boss_moroes.cpp:348

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void boss_lord_crispin_ference::boss_lord_crispin_ferenceAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from boss_moroes_guestAI.

787  {
788  if (!UpdateVictim())
789  return;
790 
792 
793  if (Disarm_Timer <= diff)
794  {
796  Disarm_Timer = 12000;
797  } else Disarm_Timer -= diff;
798 
799  if (HeroicStrike_Timer <= diff)
800  {
802  HeroicStrike_Timer = 10000;
803  } else HeroicStrike_Timer -= diff;
804 
805  if (ShieldBash_Timer <= diff)
806  {
808  ShieldBash_Timer = 13000;
809  } else ShieldBash_Timer -= diff;
810 
811  if (ShieldWall_Timer <= diff)
812  {
814  ShieldWall_Timer = 21000;
815  } else ShieldWall_Timer -= diff;
816  }
uint32 ShieldWall_Timer
Definition: boss_moroes.cpp:777
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void UpdateAI(uint32) override
Definition: boss_moroes.cpp:379
Definition: boss_moroes.cpp:70
uint32 Disarm_Timer
Definition: boss_moroes.cpp:774
Definition: boss_moroes.cpp:71
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_moroes.cpp:73
uint32 ShieldBash_Timer
Definition: boss_moroes.cpp:776
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 HeroicStrike_Timer
Definition: boss_moroes.cpp:775
Definition: boss_moroes.cpp:72

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Member Data Documentation

uint32 boss_lord_crispin_ference::boss_lord_crispin_ferenceAI::Disarm_Timer
uint32 boss_lord_crispin_ference::boss_lord_crispin_ferenceAI::HeroicStrike_Timer
uint32 boss_lord_crispin_ference::boss_lord_crispin_ferenceAI::ShieldBash_Timer
uint32 boss_lord_crispin_ference::boss_lord_crispin_ferenceAI::ShieldWall_Timer

The documentation for this struct was generated from the following file: