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go_gilded_brazier Class Reference

Public Member Functions

 go_gilded_brazier ()
 
bool OnGossipHello (Player *player, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

go_gilded_brazier::go_gilded_brazier ( )
inline
107 : GameObjectScript("go_gilded_brazier") { }
GameObjectScript(const char *name)
Definition: ScriptMgr.cpp:1592

Member Function Documentation

bool go_gilded_brazier::OnGossipHello ( Player player,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

110  {
111  if (go->GetGoType() == GAMEOBJECT_TYPE_GOOBER)
112  {
113  if (player->GetQuestStatus(QUEST_THE_FIRST_TRIAL) == QUEST_STATUS_INCOMPLETE)
114  {
115  if (Creature* Stillblade = player->SummonCreature(NPC_STILLBLADE, 8106.11f, -7542.06f, 151.775f, 3.02598f, TEMPSUMMON_DEAD_DESPAWN, 60000))
116  Stillblade->AI()->AttackStart(player);
117  }
118  }
119  return true;
120  }
Definition: Creature.h:467
Definition: Object.h:60
Definition: go_scripts.cpp:101
GameobjectTypes GetGoType() const
Definition: GameObject.h:964
Definition: SharedDefines.h:2075
Definition: QuestDef.h:113
Definition: go_scripts.cpp:100
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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The documentation for this class was generated from the following file: