#include <AuctionHousePackets.h>
WorldPackets::AuctionHouse::AuctionReplicateResponse::AuctionReplicateResponse |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:769
WorldPacket const * WorldPackets::AuctionHouse::AuctionReplicateResponse::Write |
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overridevirtual |
Implements WorldPackets::Packet.
323 for (
auto const& item :
Items)
uint32 ChangeNumberTombstone
Definition: AuctionHousePackets.h:347
uint32 ChangeNumberCursor
Definition: AuctionHousePackets.h:344
WorldPacket _worldPacket
Definition: Packet.h:43
uint32 Result
Definition: AuctionHousePackets.h:348
int32_t int32
Definition: g3dmath.h:167
uint32 ChangeNumberGlobal
Definition: AuctionHousePackets.h:345
std::vector< AuctionItem > Items
Definition: AuctionHousePackets.h:349
uint32 DesiredDelay
Definition: AuctionHousePackets.h:346
uint32 WorldPackets::AuctionHouse::AuctionReplicateResponse::ChangeNumberCursor = 0 |
uint32 WorldPackets::AuctionHouse::AuctionReplicateResponse::ChangeNumberGlobal = 0 |
uint32 WorldPackets::AuctionHouse::AuctionReplicateResponse::ChangeNumberTombstone = 0 |
uint32 WorldPackets::AuctionHouse::AuctionReplicateResponse::DesiredDelay = 0 |
std::vector<AuctionItem> WorldPackets::AuctionHouse::AuctionReplicateResponse::Items |
uint32 WorldPackets::AuctionHouse::AuctionReplicateResponse::Result = 0 |
The documentation for this class was generated from the following files: