TrinityCore
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#include "G3D/platform.h"
#include "G3D/CoordinateFrame.h"
#include "G3D/Quat.h"
#include "G3D/Matrix4.h"
#include "G3D/Box.h"
#include "G3D/AABox.h"
#include "G3D/Sphere.h"
#include "G3D/Triangle.h"
#include "G3D/Ray.h"
#include "G3D/Capsule.h"
#include "G3D/Cylinder.h"
#include "G3D/UprightFrame.h"
#include "G3D/Any.h"
#include "G3D/stringutils.h"
#include "G3D/PhysicsFrame.h"
#include "G3D/Frustum.h"
Namespaces | |
G3D | |
Coordinate frame class
Morgan McGuire, http://graphics.cs.williams.edu
2001-06-02 2012-09-29
Copyright 2000-2012, Morgan McGuire. All rights reserved.