void spell_svalna_revive_champion::spell_svalna_revive_champion_SpellScript::Land |
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SpellEffIndex |
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MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
Definition: Creature.h:467
Definition: icecrown_citadel.cpp:285
Position GetNearPosition(float dist, float angle)
Definition: Object.cpp:2629
void MoveLand(uint32 id, Position const &pos)
Definition: MotionMaster.cpp:299
Unit * GetCaster()
Definition: SpellScript.cpp:394
Creature * ToCreature()
Definition: Object.h:194
Definition: Position.h:27
void spell_svalna_revive_champion::spell_svalna_revive_champion_SpellScript::Register |
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Implements _SpellScript.
void Land(SpellEffIndex)
Definition: icecrown_citadel.cpp:1996
Definition: SharedDefines.h:1882
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition: SpellScript.h:310
Definition: SharedDefines.h:28
HookList< EffectHandler > OnEffectHit
Definition: SpellScript.h:294
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition: SpellScript.h:311
void RemoveAliveTarget(std::list< WorldObject * > &targets)
Definition: icecrown_citadel.cpp:1990
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:297
Definition: SharedDefines.h:1087
void spell_svalna_revive_champion::spell_svalna_revive_champion_SpellScript::RemoveAliveTarget |
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std::list< WorldObject * > & |
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void RandomResizeList(std::list< T > &list, uint32 size)
Definition: Containers.h:34
Definition: icecrown_citadel.cpp:1970
The documentation for this class was generated from the following file: