void spell_ioc_gunship_portal::spell_ioc_gunship_portal_SpellScript::HandleScript |
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SpellEffIndex |
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inlineprivate |
163 caster->TeleportTo(
GetHitCreature()->GetWorldLocation(), TELE_TO_NOT_LEAVE_TRANSPORT);
Player * ToPlayer()
Definition: Object.h:191
Unit * GetCaster()
Definition: SpellScript.cpp:394
Creature * GetHitCreature()
Definition: SpellScript.cpp:451
bool spell_ioc_gunship_portal::spell_ioc_gunship_portal_SpellScript::Load |
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inlineoverrideprivatevirtual |
Reimplemented from _SpellScript.
TypeID GetTypeId() const
Definition: Object.h:113
Definition: ObjectGuid.h:33
Unit * GetCaster()
Definition: SpellScript.cpp:394
void spell_ioc_gunship_portal::spell_ioc_gunship_portal_SpellScript::Register |
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inlineoverrideprivatevirtual |
Implements _SpellScript.
void HandleScript(SpellEffIndex)
Definition: isle_of_conquest.cpp:152
Definition: SharedDefines.h:28
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:297
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:295
Definition: SharedDefines.h:1087
The documentation for this class was generated from the following file: