void spell_warr_rallying_cry::spell_warr_rallying_cry_SpellScript::HandleScript |
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SpellEffIndex |
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arena_t NULL
Definition: jemalloc_internal.h:624
Definition: spell_warrior.cpp:47
int32_t int32
Definition: Define.h:146
Unit * GetCaster()
Definition: SpellScript.cpp:394
int32_t int32
Definition: g3dmath.h:167
Unit * GetHitUnit()
Definition: SpellScript.cpp:441
int32 GetEffectValue() const
Definition: SpellScript.cpp:600
void CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:920
bool spell_warr_rallying_cry::spell_warr_rallying_cry_SpellScript::Load |
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Reimplemented from _SpellScript.
TypeID GetTypeId() const
Definition: Object.h:113
Definition: ObjectGuid.h:33
Unit * GetCaster()
Definition: SpellScript.cpp:394
void spell_warr_rallying_cry::spell_warr_rallying_cry_SpellScript::Register |
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Implements _SpellScript.
Definition: SharedDefines.h:28
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:297
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:295
Definition: SharedDefines.h:1013
void HandleScript(SpellEffIndex)
Definition: spell_warrior.cpp:435
bool spell_warr_rallying_cry::spell_warr_rallying_cry_SpellScript::Validate |
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SpellInfo const * |
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inlineoverrideprivatevirtual |
Reimplemented from _SpellScript.
Definition: spell_warrior.cpp:47
#define sSpellMgr
Definition: SpellMgr.h:756
The documentation for this class was generated from the following file: