#include <BattlegroundPackets.h>
WorldPackets::Battleground::BattlegroundPlayerPositions::BattlegroundPlayerPositions |
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inline |
ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:790
WorldPacket const * WorldPackets::Battleground::BattlegroundPlayerPositions::Write |
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overridevirtual |
Implements WorldPackets::Packet.
265 for (BattlegroundPlayerPosition
const& pos :
FlagCarriers)
WorldPacket _worldPacket
Definition: Packet.h:43
std::vector< BattlegroundPlayerPosition > FlagCarriers
Definition: BattlegroundPackets.h:360
uint32_t uint32
Definition: g3dmath.h:168
The documentation for this class was generated from the following files: