#include <DBCStructure.h>
| float VehicleEntry::CameraFadeDistScalarMax |
| float VehicleEntry::CameraFadeDistScalarMin |
| float VehicleEntry::CameraPitchOffset |
| float VehicleEntry::CameraYawOffset |
| float VehicleEntry::FacingLimitLeft |
| float VehicleEntry::FacingLimitRight |
| float VehicleEntry::MouseLookOffsetPitch |
| float VehicleEntry::MsslTrgtArcRepeat |
| float VehicleEntry::MsslTrgtArcSpeed |
| float VehicleEntry::MsslTrgtArcWidth |
| float VehicleEntry::MsslTrgtEndOpacity |
| float VehicleEntry::MsslTrgtImpactRadius[2] |
| float VehicleEntry::MsslTrgtImpactTexRadius |
| float VehicleEntry::MsslTrgtMouseLingering |
| float VehicleEntry::MsslTrgtPitchLingering |
| float VehicleEntry::MsslTrgtTurnLingering |
| float VehicleEntry::PitchMax |
| float VehicleEntry::PitchMin |
| float VehicleEntry::PitchSpeed |
| uint32 VehicleEntry::PowerDisplayID[3] |
| float VehicleEntry::TurnSpeed |
| uint32 VehicleEntry::UILocomotionType |
| uint32 VehicleEntry::VehicleUIIndicatorID |
The documentation for this struct was generated from the following file: