#include <DBCStructure.h>
float VehicleEntry::CameraFadeDistScalarMax |
float VehicleEntry::CameraFadeDistScalarMin |
float VehicleEntry::CameraPitchOffset |
float VehicleEntry::CameraYawOffset |
float VehicleEntry::FacingLimitLeft |
float VehicleEntry::FacingLimitRight |
float VehicleEntry::MouseLookOffsetPitch |
float VehicleEntry::MsslTrgtArcRepeat |
float VehicleEntry::MsslTrgtArcSpeed |
float VehicleEntry::MsslTrgtArcWidth |
float VehicleEntry::MsslTrgtEndOpacity |
float VehicleEntry::MsslTrgtImpactRadius[2] |
float VehicleEntry::MsslTrgtImpactTexRadius |
float VehicleEntry::MsslTrgtMouseLingering |
float VehicleEntry::MsslTrgtPitchLingering |
float VehicleEntry::MsslTrgtTurnLingering |
float VehicleEntry::PitchMax |
float VehicleEntry::PitchMin |
float VehicleEntry::PitchSpeed |
uint32 VehicleEntry::PowerDisplayID[3] |
float VehicleEntry::TurnSpeed |
uint32 VehicleEntry::UILocomotionType |
uint32 VehicleEntry::VehicleUIIndicatorID |
The documentation for this struct was generated from the following file: