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npc_nesingwary_trapper::npc_nesingwary_trapperAI Struct Reference

Public Member Functions

 npc_nesingwary_trapperAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

ObjectGuid go_caribouGUID
 
uint8 phase
 
uint32 phaseTimer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_nesingwary_trapper::npc_nesingwary_trapperAI::npc_nesingwary_trapperAI ( Creature *  creature)
inline
415  : ScriptedAI(creature)
416  {
417  Initialize();
418  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: zone_borean_tundra.cpp:420

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Member Function Documentation

void npc_nesingwary_trapper::npc_nesingwary_trapperAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

437 { }
void npc_nesingwary_trapper::npc_nesingwary_trapperAI::Initialize ( void  )
inline
421  {
422  me->SetVisible(false);
423  phaseTimer = 2500;
424  phase = 1;
426  }
uint8 phase
Definition: zone_borean_tundra.cpp:429
Creature *const me
Definition: CreatureAI.h:71
void SetVisible(bool x)
Definition: Unit.cpp:10368
uint32 phaseTimer
Definition: zone_borean_tundra.cpp:430
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid go_caribouGUID
Definition: zone_borean_tundra.cpp:428

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void npc_nesingwary_trapper::npc_nesingwary_trapperAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

442  {
443  if (GameObject* go_caribou = me->GetMap()->GetGameObject(go_caribouGUID))
444  go_caribou->SetLootState(GO_JUST_DEACTIVATED);
445 
446  if (TempSummon* summon = me->ToTempSummon())
447  if (summon->IsSummon())
448  if (Unit* temp = summon->GetSummoner())
449  if (Player* player = temp->ToPlayer())
450  player->KilledMonsterCredit(me->GetEntry());
451 
452  if (GameObject* go_caribou = me->GetMap()->GetGameObject(go_caribouGUID))
453  go_caribou->SetGoState(GO_STATE_READY);
454  }
Definition: TemporarySummon.h:40
Definition: GameObject.h:871
Map * GetMap() const
Definition: Object.h:543
TempSummon * ToTempSummon()
Definition: Unit.h:2206
Creature *const me
Definition: CreatureAI.h:71
Definition: GameObject.h:880
Definition: GameObject.h:823
ObjectGuid go_caribouGUID
Definition: zone_borean_tundra.cpp:428
uint32 GetEntry() const
Definition: Object.h:107
GameObject * GetGameObject(ObjectGuid const &guid)
Definition: Map.cpp:3545
Definition: Unit.h:1305

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void npc_nesingwary_trapper::npc_nesingwary_trapperAI::MoveInLineOfSight ( Unit *  )
inlineoverridevirtual

Reimplemented from CreatureAI.

438 { }
void npc_nesingwary_trapper::npc_nesingwary_trapperAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

433  {
434  Initialize();
435  }
void Initialize()
Definition: zone_borean_tundra.cpp:420

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void npc_nesingwary_trapper::npc_nesingwary_trapperAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

457  {
458  if (phaseTimer <= diff)
459  {
460  switch (phase)
461  {
462  case 1:
463  me->SetVisible(true);
464  phaseTimer = 2000;
465  phase = 2;
466  break;
467  case 2:
469  me->GetMotionMaster()->MovePoint(0, go_fur->GetPositionX(), go_fur->GetPositionY(), go_fur->GetPositionZ());
470  phaseTimer = 1500;
471  phase = 3;
472  break;
473  case 3:
474  //Talk(SAY_NESINGWARY_1);
475  phaseTimer = 2000;
476  phase = 4;
477  break;
478  case 4:
480  phaseTimer = 1000;
481  phase = 5;
482  break;
483  case 5:
485  phaseTimer = 500;
486  phase = 6;
487  break;
488  case 6:
490  go_fur->Delete();
491  phaseTimer = 500;
492  phase = 7;
493  break;
494  case 7:
495  {
496  GameObject* go_caribou = NULL;
497  for (uint8 i = 0; i < CaribouTrapsNum; ++i)
498  {
499  go_caribou = me->FindNearestGameObject(CaribouTraps[i], 5.0f);
500  if (go_caribou)
501  {
502  go_caribou->SetGoState(GO_STATE_ACTIVE);
503  go_caribouGUID = go_caribou->GetGUID();
504  break;
505  }
506  }
507  phase = 8;
508  phaseTimer = 1000;
509  }
510  break;
511  case 8:
512  DoCast(me, SPELL_TRAPPED, true);
513  phase = 0;
514  break;
515  }
516  } else phaseTimer -= diff;
517  }
GameObject * FindNearestGameObject(uint32 entry, float range) const
Definition: Object.cpp:2452
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
arena_t NULL
Definition: jemalloc_internal.h:624
#define CaribouTrapsNum
Definition: zone_borean_tundra.cpp:400
uint8 phase
Definition: zone_borean_tundra.cpp:429
Definition: SharedDefines.h:2494
Definition: zone_borean_tundra.cpp:397
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
void SetVisible(bool x)
Definition: Unit.cpp:10368
Definition: zone_borean_tundra.cpp:379
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: GameObject.h:880
const uint32 CaribouTraps[CaribouTrapsNum]
Definition: zone_borean_tundra.cpp:401
Definition: GameObject.h:822
uint32 phaseTimer
Definition: zone_borean_tundra.cpp:430
void SetGoState(GOState state)
Definition: GameObject.cpp:2137
ObjectGuid const & GetGUID() const
Definition: Object.h:105
ObjectGuid go_caribouGUID
Definition: zone_borean_tundra.cpp:428
uint8_t uint8
Definition: Define.h:152
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
Definition: SharedDefines.h:2412

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Member Data Documentation

ObjectGuid npc_nesingwary_trapper::npc_nesingwary_trapperAI::go_caribouGUID
uint8 npc_nesingwary_trapper::npc_nesingwary_trapperAI::phase
uint32 npc_nesingwary_trapper::npc_nesingwary_trapperAI::phaseTimer

The documentation for this struct was generated from the following file: