TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_nesingwary_trapper::npc_nesingwary_trapperAI Struct Reference

Public Member Functions

 npc_nesingwary_trapperAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

ObjectGuid go_caribouGUID
 
uint8 phase
 
uint32 phaseTimer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_nesingwary_trapper::npc_nesingwary_trapperAI::npc_nesingwary_trapperAI ( Creature creature)
inline
415  : ScriptedAI(creature)
416  {
417  Initialize();
418  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: zone_borean_tundra.cpp:420

+ Here is the call graph for this function:

Member Function Documentation

void npc_nesingwary_trapper::npc_nesingwary_trapperAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

437 { }
void npc_nesingwary_trapper::npc_nesingwary_trapperAI::Initialize ( void  )
inline
421  {
422  me->SetVisible(false);
423  phaseTimer = 2500;
424  phase = 1;
426  }
uint8 phase
Definition: zone_borean_tundra.cpp:429
Creature *const me
Definition: CreatureAI.h:71
void SetVisible(bool x)
Definition: Unit.cpp:10368
uint32 phaseTimer
Definition: zone_borean_tundra.cpp:430
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid go_caribouGUID
Definition: zone_borean_tundra.cpp:428

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void npc_nesingwary_trapper::npc_nesingwary_trapperAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

442  {
443  if (GameObject* go_caribou = me->GetMap()->GetGameObject(go_caribouGUID))
444  go_caribou->SetLootState(GO_JUST_DEACTIVATED);
445 
446  if (TempSummon* summon = me->ToTempSummon())
447  if (summon->IsSummon())
448  if (Unit* temp = summon->GetSummoner())
449  if (Player* player = temp->ToPlayer())
450  player->KilledMonsterCredit(me->GetEntry());
451 
452  if (GameObject* go_caribou = me->GetMap()->GetGameObject(go_caribouGUID))
453  go_caribou->SetGoState(GO_STATE_READY);
454  }
Definition: TemporarySummon.h:40
Definition: GameObject.h:871
Map * GetMap() const
Definition: Object.h:543
TempSummon * ToTempSummon()
Definition: Unit.h:2206
Creature *const me
Definition: CreatureAI.h:71
Definition: GameObject.h:880
Definition: GameObject.h:823
ObjectGuid go_caribouGUID
Definition: zone_borean_tundra.cpp:428
uint32 GetEntry() const
Definition: Object.h:107
GameObject * GetGameObject(ObjectGuid const &guid)
Definition: Map.cpp:3545
Definition: Unit.h:1305

+ Here is the call graph for this function:

void npc_nesingwary_trapper::npc_nesingwary_trapperAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

438 { }
void npc_nesingwary_trapper::npc_nesingwary_trapperAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

433  {
434  Initialize();
435  }
void Initialize()
Definition: zone_borean_tundra.cpp:420

+ Here is the call graph for this function:

void npc_nesingwary_trapper::npc_nesingwary_trapperAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

457  {
458  if (phaseTimer <= diff)
459  {
460  switch (phase)
461  {
462  case 1:
463  me->SetVisible(true);
464  phaseTimer = 2000;
465  phase = 2;
466  break;
467  case 2:
469  me->GetMotionMaster()->MovePoint(0, go_fur->GetPositionX(), go_fur->GetPositionY(), go_fur->GetPositionZ());
470  phaseTimer = 1500;
471  phase = 3;
472  break;
473  case 3:
474  //Talk(SAY_NESINGWARY_1);
475  phaseTimer = 2000;
476  phase = 4;
477  break;
478  case 4:
480  phaseTimer = 1000;
481  phase = 5;
482  break;
483  case 5:
485  phaseTimer = 500;
486  phase = 6;
487  break;
488  case 6:
490  go_fur->Delete();
491  phaseTimer = 500;
492  phase = 7;
493  break;
494  case 7:
495  {
496  GameObject* go_caribou = NULL;
497  for (uint8 i = 0; i < CaribouTrapsNum; ++i)
498  {
499  go_caribou = me->FindNearestGameObject(CaribouTraps[i], 5.0f);
500  if (go_caribou)
501  {
502  go_caribou->SetGoState(GO_STATE_ACTIVE);
503  go_caribouGUID = go_caribou->GetGUID();
504  break;
505  }
506  }
507  phase = 8;
508  phaseTimer = 1000;
509  }
510  break;
511  case 8:
512  DoCast(me, SPELL_TRAPPED, true);
513  phase = 0;
514  break;
515  }
516  } else phaseTimer -= diff;
517  }
GameObject * FindNearestGameObject(uint32 entry, float range) const
Definition: Object.cpp:2452
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
arena_t NULL
Definition: jemalloc_internal.h:624
#define CaribouTrapsNum
Definition: zone_borean_tundra.cpp:400
uint8 phase
Definition: zone_borean_tundra.cpp:429
Definition: SharedDefines.h:2494
Definition: zone_borean_tundra.cpp:397
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
void SetVisible(bool x)
Definition: Unit.cpp:10368
Definition: zone_borean_tundra.cpp:379
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: GameObject.h:880
const uint32 CaribouTraps[CaribouTrapsNum]
Definition: zone_borean_tundra.cpp:401
Definition: GameObject.h:822
uint32 phaseTimer
Definition: zone_borean_tundra.cpp:430
void SetGoState(GOState state)
Definition: GameObject.cpp:2137
ObjectGuid const & GetGUID() const
Definition: Object.h:105
ObjectGuid go_caribouGUID
Definition: zone_borean_tundra.cpp:428
uint8_t uint8
Definition: Define.h:152
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
Definition: SharedDefines.h:2412

+ Here is the call graph for this function:

Member Data Documentation

ObjectGuid npc_nesingwary_trapper::npc_nesingwary_trapperAI::go_caribouGUID
uint8 npc_nesingwary_trapper::npc_nesingwary_trapperAI::phase
uint32 npc_nesingwary_trapper::npc_nesingwary_trapperAI::phaseTimer

The documentation for this struct was generated from the following file: