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npc_violet_hold_teleportation_portal::npc_violet_hold_teleportation_portalAI Struct Reference

Public Member Functions

 npc_violet_hold_teleportation_portalAI (Creature *creature)
 
void InitializeAI () override
 
void SetData (uint32 type, uint32 data) override
 
void SummonedCreatureDies (Creature *summon, Unit *killer) override
 
- Public Member Functions inherited from npc_violet_hold_teleportation_portal_commonAI
 npc_violet_hold_teleportation_portal_commonAI (Creature *creature)
 
void MoveInLineOfSight (Unit *) override
 
void EnterCombat (Unit *) override
 
void JustSummoned (Creature *summon) override
 
virtual void ScheduleTasks ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void Reset () override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from npc_violet_hold_teleportation_portal_commonAI
InstanceScript_instance
 
SummonList _summons
 
TaskScheduler _scheduler
 
uint8 _portalLocation
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_violet_hold_teleportation_portal::npc_violet_hold_teleportation_portalAI::npc_violet_hold_teleportation_portalAI ( Creature creature)
inline
689  {
690  }
npc_violet_hold_teleportation_portal_commonAI(Creature *creature)
Definition: violet_hold.cpp:634

Member Function Documentation

void npc_violet_hold_teleportation_portal::npc_violet_hold_teleportation_portalAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from npc_violet_hold_teleportation_portal_commonAI.

693  {
696  }
Definition: violet_hold.cpp:129
Creature *const me
Definition: CreatureAI.h:71
void InitializeAI() override
Definition: violet_hold.cpp:640
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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void npc_violet_hold_teleportation_portal::npc_violet_hold_teleportation_portalAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from npc_violet_hold_teleportation_portal_commonAI.

699  {
701 
702  if (type == DATA_PORTAL_PERIODIC_TICK)
703  {
704  if (data == 1)
705  {
707  if (Creature* portalKeeper = DoSummon(entry, me, 2.0f, 0, TEMPSUMMON_DEAD_DESPAWN))
708  me->CastSpell(portalKeeper, SPELL_PORTAL_CHANNEL, false);
709 
710  if (Creature* sinclariTrigger = _instance->GetCreature(DATA_SINCLARI_TRIGGER))
711  {
712  if (entry == NPC_PORTAL_GUARDIAN)
713  sinclariTrigger->AI()->Talk(SAY_SINCLARI_PORTAL_GUARDIAN);
714  else if (entry == NPC_PORTAL_KEEPER)
715  sinclariTrigger->AI()->Talk(SAY_SINCLARI_PORTAL_KEEPER);
716  }
717  }
718  else
719  {
720  uint8 k = _instance->GetData(DATA_WAVE_COUNT) < 12 ? 3 : 4;
721  while (k--)
722  {
724  DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
725  }
726  }
727  }
728  }
Definition: violet_hold.cpp:130
Definition: violet_hold.h:91
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: violet_hold.cpp:36
Creature * GetCreature(uint32 type)
Definition: InstanceScript.h:180
Definition: violet_hold.cpp:155
Definition: Creature.h:467
Definition: violet_hold.cpp:35
Definition: Object.h:60
static First const & RAND(First const &first, Second const &second, Rest const &...rest)
Definition: CreatureAIImpl.h:30
Creature *const me
Definition: CreatureAI.h:71
Definition: violet_hold.cpp:34
Definition: halls_of_reflection.h:42
InstanceScript * _instance
Definition: violet_hold.cpp:675
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:377
uint32_t uint32
Definition: Define.h:150
Definition: violet_hold.cpp:154
Definition: violet_hold.cpp:45
Definition: violet_hold.h:92
uint8_t uint8
Definition: Define.h:152
Definition: violet_hold.h:82
Definition: violet_hold.cpp:43
Definition: violet_hold.cpp:44
Definition: violet_hold.cpp:37
void SetData(uint32 type, uint32 data) override
Definition: violet_hold.cpp:646
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: violet_hold.cpp:139
Definition: violet_hold.cpp:46

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void npc_violet_hold_teleportation_portal::npc_violet_hold_teleportation_portalAI::SummonedCreatureDies ( Creature summon,
Unit killer 
)
inlineoverridevirtual

Reimplemented from npc_violet_hold_teleportation_portal_commonAI.

731  {
733 
734  if (summon->GetEntry() == NPC_PORTAL_GUARDIAN || summon->GetEntry() == NPC_PORTAL_KEEPER)
735  {
738  }
739  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: violet_hold.h:91
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Creature *const me
Definition: CreatureAI.h:71
Definition: halls_of_reflection.h:42
InstanceScript * _instance
Definition: violet_hold.cpp:675
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: violet_hold.h:92
uint32 GetEntry() const
Definition: Object.h:107
void SummonedCreatureDies(Creature *summon, Unit *) override
Definition: violet_hold.cpp:662

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The documentation for this struct was generated from the following file: