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go_legion_obelisk Class Reference

Public Member Functions

 go_legion_obelisk ()
 
bool OnGossipHello (Player *player, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

go_legion_obelisk::go_legion_obelisk ( )
inline
301 : GameObjectScript("go_legion_obelisk") { }
GameObjectScript(const char *name)
Definition: ScriptMgr.cpp:1592

Member Function Documentation

bool go_legion_obelisk::OnGossipHello ( Player player,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

304  {
305  if (player->GetQuestStatus(QUEST_YOURE_FIRED) == QUEST_STATUS_INCOMPLETE)
306  {
307  switch (go->GetEntry())
308  {
310  obelisk_one = true;
311  break;
313  obelisk_two = true;
314  break;
316  obelisk_three = true;
317  break;
319  obelisk_four = true;
320  break;
322  obelisk_five = true;
323  break;
324  }
325 
326  if (obelisk_one == true && obelisk_two == true && obelisk_three == true && obelisk_four == true && obelisk_five == true)
327  {
328  go->SummonCreature(NPC_DOOMCRYER, 2943.40f, 4778.20f, 284.49f, 0.94f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
329  //reset global var
330  obelisk_one = false;
331  obelisk_two = false;
332  obelisk_three = false;
333  obelisk_four = false;
334  obelisk_five = false;
335  }
336  }
337 
338  return true;
339  }
Definition: zone_blades_edge_mountains.cpp:285
bool obelisk_five
Definition: zone_blades_edge_mountains.cpp:281
Definition: zone_blades_edge_mountains.cpp:290
Definition: zone_blades_edge_mountains.cpp:289
Definition: zone_blades_edge_mountains.cpp:287
Definition: zone_blades_edge_mountains.cpp:288
bool obelisk_three
Definition: zone_blades_edge_mountains.cpp:281
Definition: zone_blades_edge_mountains.cpp:291
Definition: zone_blades_edge_mountains.cpp:286
bool obelisk_one
Definition: zone_blades_edge_mountains.cpp:281
bool obelisk_four
Definition: zone_blades_edge_mountains.cpp:281
Definition: QuestDef.h:113
uint32 GetEntry() const
Definition: Object.h:107
bool obelisk_two
Definition: zone_blades_edge_mountains.cpp:281
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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The documentation for this class was generated from the following file: