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| go_ulduar_tower () |
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void | OnDestroyed (GameObject *go, Player *) override |
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virtual bool | OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *) |
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virtual bool | OnGossipHello (Player *, GameObject *) |
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virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
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virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
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virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, GameObject *) |
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virtual void | OnDamaged (GameObject *, Player *) |
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virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
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virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
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virtual GameObjectAI * | GetAI (GameObject *) const |
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const std::string & | GetName () const |
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virtual void | OnUpdate (GameObject *, uint32) |
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go_ulduar_tower::go_ulduar_tower |
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GameObjectScript(const char *name)
Definition: ScriptMgr.cpp:1592
Reimplemented from GameObjectScript.
1302 trigger->DisappearAndDie();
Definition: boss_flame_leviathan.cpp:107
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
Definition: boss_flame_leviathan.cpp:108
Definition: boss_flame_leviathan.cpp:106
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Definition: boss_flame_leviathan.cpp:105
Definition: InstanceScript.h:141
uint32 GetEntry() const
Definition: Object.h:107
virtual void ProcessEvent(WorldObject *, uint32)
Definition: ZoneScript.h:54
Definition: boss_flame_leviathan.cpp:100
The documentation for this class was generated from the following file: