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boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI Struct Reference

Public Member Functions

 boss_morogrim_tidewalkerAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void StartEvent ()
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *) override
 
void ApplyWateryGrave (Unit *player, uint8 i)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 TidalWave_Timer
 
uint32 WateryGrave_Timer
 
uint32 Earthquake_Timer
 
uint32 WateryGlobules_Timer
 
uint32 globulespell [4]
 
int8 Playercount
 
int8 counter
 
bool Earthquake
 
bool Phase2
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::boss_morogrim_tidewalkerAI ( Creature creature)
inline
99  : ScriptedAI(creature)
100  {
101  Initialize();
102  instance = creature->GetInstanceScript();
103  Playercount = 0;
104  counter = 0;
105  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
int8 Playercount
Definition: boss_morogrim_tidewalker.cpp:129
void Initialize()
Definition: boss_morogrim_tidewalker.cpp:107
InstanceScript * instance
Definition: boss_morogrim_tidewalker.cpp:122
int8 counter
Definition: boss_morogrim_tidewalker.cpp:130

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Member Function Documentation

void boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::ApplyWateryGrave ( Unit player,
uint8  i 
)
inline
168  {
169  switch (i)
170  {
171  case 0: player->CastSpell(player, SPELL_WATERY_GRAVE_1, true); break;
172  case 1: player->CastSpell(player, SPELL_WATERY_GRAVE_2, true); break;
173  case 2: player->CastSpell(player, SPELL_WATERY_GRAVE_3, true); break;
174  case 3: player->CastSpell(player, SPELL_WATERY_GRAVE_4, true); break;
175  }
176  }
Definition: boss_morogrim_tidewalker.cpp:51
Definition: boss_morogrim_tidewalker.cpp:53
Definition: boss_morogrim_tidewalker.cpp:52
Definition: boss_morogrim_tidewalker.cpp:54
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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void boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

162  {
164  StartEvent();
165  }
Map * GetMap() const
Definition: Object.h:543
uint32 getSize() const
Definition: LinkedList.h:120
void StartEvent()
Definition: boss_morogrim_tidewalker.cpp:142
Creature *const me
Definition: CreatureAI.h:71
PlayerList const & GetPlayers() const
Definition: Map.h:433
int8 Playercount
Definition: boss_morogrim_tidewalker.cpp:129

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void boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::Initialize ( void  )
inline
108  {
109  TidalWave_Timer = 10000;
110  WateryGrave_Timer = 30000;
111  Earthquake_Timer = 40000;
117 
118  Earthquake = false;
119  Phase2 = false;
120  }
uint32 Earthquake_Timer
Definition: boss_morogrim_tidewalker.cpp:126
Definition: boss_morogrim_tidewalker.cpp:57
Definition: boss_morogrim_tidewalker.cpp:58
uint32 WateryGlobules_Timer
Definition: boss_morogrim_tidewalker.cpp:127
Definition: boss_morogrim_tidewalker.cpp:59
bool Earthquake
Definition: boss_morogrim_tidewalker.cpp:132
uint32 TidalWave_Timer
Definition: boss_morogrim_tidewalker.cpp:124
uint32 WateryGrave_Timer
Definition: boss_morogrim_tidewalker.cpp:125
bool Phase2
Definition: boss_morogrim_tidewalker.cpp:133
Definition: boss_morogrim_tidewalker.cpp:56
uint32 globulespell[4]
Definition: boss_morogrim_tidewalker.cpp:128

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void boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

155  {
156  Talk(SAY_DEATH);
157 
159  }
Definition: serpent_shrine.h:42
Definition: inflate.h:49
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_morogrim_tidewalker.cpp:37
InstanceScript * instance
Definition: boss_morogrim_tidewalker.cpp:122

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void boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

150  {
151  Talk(SAY_SLAY);
152  }
Definition: boss_morogrim_tidewalker.cpp:36
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

136  {
137  Initialize();
138 
140  }
Definition: serpent_shrine.h:42
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: InstanceScript.h:58
void Initialize()
Definition: boss_morogrim_tidewalker.cpp:107
InstanceScript * instance
Definition: boss_morogrim_tidewalker.cpp:122

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void boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::StartEvent ( )
inline
143  {
144  Talk(SAY_AGGRO);
145 
147  }
Definition: serpent_shrine.h:42
Definition: boss_morogrim_tidewalker.cpp:33
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
InstanceScript * instance
Definition: boss_morogrim_tidewalker.cpp:122

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void boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

179  {
180  //Return since we have no target
181  if (!UpdateVictim())
182  return;
183 
184  //Earthquake_Timer
185  if (Earthquake_Timer <= diff)
186  {
187  if (!Earthquake)
188  {
190  Earthquake = true;
191  Earthquake_Timer = 10000;
192  }
193  else
194  {
195  Talk(SAY_SUMMON);
196 
197  for (uint8 i = 0; i < 10; ++i)
198  {
199  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
201  Murloc->AI()->AttackStart(target);
202  }
204  Earthquake = false;
205  Earthquake_Timer = 40000 + rand32() % 5000;
206  }
207  } else Earthquake_Timer -= diff;
208 
209  //TidalWave_Timer
210  if (TidalWave_Timer <= diff)
211  {
213  TidalWave_Timer = 20000;
214  } else TidalWave_Timer -= diff;
215 
216  if (!Phase2)
217  {
218  //WateryGrave_Timer
219  if (WateryGrave_Timer <= diff)
220  {
221  //Teleport 4 players under the waterfalls
222  GuidSet targets;
223  GuidSet::const_iterator itr;
224  for (uint8 i = 0; i < 4; ++i)
225  {
226  counter = 0;
227  Unit* target;
228  do
229  {
230  target = SelectTarget(SELECT_TARGET_RANDOM, 1, 50, true); //target players only
231  if (counter < Playercount)
232  break;
233  if (target)
234  itr = targets.find(target->GetGUID());
235  ++counter;
236  } while (itr != targets.end());
237 
238  if (target)
239  {
240  targets.insert(target->GetGUID());
241  ApplyWateryGrave(target, i);
242  }
243  }
244 
246 
248  WateryGrave_Timer = 30000;
249  } else WateryGrave_Timer -= diff;
250 
251  //Start Phase2
252  if (HealthBelowPct(25))
253  Phase2 = true;
254  }
255  else
256  {
257  //WateryGlobules_Timer
258  if (WateryGlobules_Timer <= diff)
259  {
260  GuidSet globules;
261  GuidSet::const_iterator itr;
262  for (uint8 g = 0; g < 4; g++) //one unit can't cast more than one spell per update, so some players have to cast for us XD
263  {
264  counter = 0;
265  Unit* pGlobuleTarget;
266  do
267  {
268  pGlobuleTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true);
269  if (pGlobuleTarget)
270  itr = globules.find(pGlobuleTarget->GetGUID());
271  if (counter > Playercount)
272  break;
273  ++counter;
274  } while (itr != globules.end());
275  if (pGlobuleTarget)
276  {
277  globules.insert(pGlobuleTarget->GetGUID());
278  pGlobuleTarget->CastSpell(pGlobuleTarget, globulespell[g], true);
279  }
280  }
282  WateryGlobules_Timer = 25000;
283  } else WateryGlobules_Timer -= diff;
284  }
285 
287  }
uint32 Earthquake_Timer
Definition: boss_morogrim_tidewalker.cpp:126
Definition: boss_morogrim_tidewalker.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_morogrim_tidewalker.cpp:69
Definition: boss_morogrim_tidewalker.cpp:48
Definition: boss_morogrim_tidewalker.cpp:46
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: boss_morogrim_tidewalker.cpp:34
uint32 WateryGlobules_Timer
Definition: boss_morogrim_tidewalker.cpp:127
Definition: Creature.h:467
float MurlocCords[10][4]
Definition: boss_morogrim_tidewalker.cpp:72
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
bool Earthquake
Definition: boss_morogrim_tidewalker.cpp:132
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 TidalWave_Timer
Definition: boss_morogrim_tidewalker.cpp:124
uint32 WateryGrave_Timer
Definition: boss_morogrim_tidewalker.cpp:125
bool Phase2
Definition: boss_morogrim_tidewalker.cpp:133
Definition: boss_morogrim_tidewalker.cpp:35
ObjectGuid const & GetGUID() const
Definition: Object.h:105
int8 Playercount
Definition: boss_morogrim_tidewalker.cpp:129
Definition: boss_morogrim_tidewalker.cpp:40
std::set< ObjectGuid > GuidSet
Definition: ObjectGuid.h:332
uint32 rand32()
Definition: Random.cpp:64
uint32 globulespell[4]
Definition: boss_morogrim_tidewalker.cpp:128
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint8_t uint8
Definition: Define.h:152
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_morogrim_tidewalker.cpp:41
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
int8 counter
Definition: boss_morogrim_tidewalker.cpp:130
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
void ApplyWateryGrave(Unit *player, uint8 i)
Definition: boss_morogrim_tidewalker.cpp:167

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Member Data Documentation

int8 boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::counter
bool boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::Earthquake
uint32 boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::Earthquake_Timer
uint32 boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::globulespell[4]
InstanceScript* boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::instance
bool boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::Phase2
int8 boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::Playercount
uint32 boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::TidalWave_Timer
uint32 boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::WateryGlobules_Timer
uint32 boss_morogrim_tidewalker::boss_morogrim_tidewalkerAI::WateryGrave_Timer

The documentation for this struct was generated from the following file: