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| | go_brazier_of_the_herald () |
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| bool | OnGossipHello (Player *player, GameObject *go) override |
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| virtual bool | OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *) |
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| virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
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| virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
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| virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
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| virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
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| virtual uint32 | GetDialogStatus (Player *, GameObject *) |
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| virtual void | OnDestroyed (GameObject *, Player *) |
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| virtual void | OnDamaged (GameObject *, Player *) |
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| virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
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| virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
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| virtual GameObjectAI * | GetAI (GameObject *) const |
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| const std::string & | GetName () const |
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| virtual void | OnUpdate (GameObject *, uint32) |
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| go_brazier_of_the_herald::go_brazier_of_the_herald |
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inline |
GameObjectScript(const char *name)
Definition: ScriptMgr.cpp:1592
Reimplemented from GameObjectScript.
void PlayDirectSound(uint32 sound_id, Player *target=NULL)
Definition: Object.cpp:2966
Definition: boss_kirtonos_the_herald.cpp:266
Position const PosSummon[1]
Definition: boss_kirtonos_the_herald.cpp:270
Definition: boss_kirtonos_the_herald.cpp:267
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=NULL)
Definition: GameObject.cpp:1182
The documentation for this class was generated from the following file: