spell_pal_divine_storm::spell_pal_divine_storm_SpellScript::spell_pal_divine_storm_SpellScript |
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uint32 healPct
Definition: spell_paladin.cpp:360
bool spell_pal_divine_storm::spell_pal_divine_storm_SpellScript::Load |
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Reimplemented from _SpellScript.
Definition: SharedDefines.h:29
SpellInfo const * GetSpellInfo()
Definition: SpellScript.cpp:404
SpellEffectInfo const * GetEffect(uint32 difficulty, uint32 index) const
Definition: SpellInfo.cpp:3348
int32 CalcValue(Unit const *caster=nullptr, int32 const *basePoints=nullptr, Unit const *target=nullptr, float *variance=nullptr, int32 itemLevel=-1) const
Definition: SpellInfo.cpp:455
Unit * GetCaster()
Definition: SpellScript.cpp:394
uint32 healPct
Definition: spell_paladin.cpp:360
void spell_pal_divine_storm::spell_pal_divine_storm_SpellScript::Register |
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Implements _SpellScript.
#define SpellHitFn(F)
Definition: SpellScript.h:306
void TriggerHeal()
Definition: spell_paladin.cpp:375
HookList< HitHandler > AfterHit
Definition: SpellScript.h:304
void spell_pal_divine_storm::spell_pal_divine_storm_SpellScript::TriggerHeal |
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Definition: spell_paladin.cpp:45
Unit * GetCaster()
Definition: SpellScript.cpp:394
int32 GetHitDamage()
Definition: SpellScript.cpp:507
uint32 healPct
Definition: spell_paladin.cpp:360
void CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:920
bool spell_pal_divine_storm::spell_pal_divine_storm_SpellScript::Validate |
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SpellInfo const * |
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Reimplemented from _SpellScript.
#define sSpellMgr
Definition: SpellMgr.h:756
Definition: spell_paladin.cpp:45
uint32 spell_pal_divine_storm::spell_pal_divine_storm_SpellScript::healPct |
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The documentation for this class was generated from the following file: