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boss_chromaggus::boss_chromaggusAI Struct Reference

Public Member Functions

 boss_chromaggusAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint32 Breath1_Spell
 
uint32 Breath2_Spell
 
uint32 CurrentVurln_Spell
 
bool Enraged
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_chromaggus::boss_chromaggusAI::boss_chromaggusAI ( Creature creature)
inline
74  : BossAI(creature, DATA_CHROMAGGUS)
75  {
76  Initialize();
77 
78  Breath1_Spell = 0;
79  Breath2_Spell = 0;
80 
81  // Select the 2 breaths that we are going to use until despawned
82  // 5 possiblities for the first breath, 4 for the second, 20 total possiblites
83  // This way we don't end up casting 2 of the same breath
84  // TL TL would be stupid
85  switch (urand(0, 19))
86  {
87  // B1 - Incin
88  case 0:
91  break;
92  case 1:
95  break;
96  case 2:
99  break;
100  case 3:
103  break;
104 
105  // B1 - TL
106  case 4:
109  break;
110  case 5:
113  break;
114  case 6:
117  break;
118  case 7:
121  break;
122 
123  //B1 - Acid
124  case 8:
127  break;
128  case 9:
131  break;
132  case 10:
135  break;
136  case 11:
139  break;
140 
141  //B1 - Ignite
142  case 12:
145  break;
146  case 13:
149  break;
150  case 14:
153  break;
154  case 15:
157  break;
158 
159  //B1 - Frost
160  case 16:
163  break;
164  case 17:
167  break;
168  case 18:
171  break;
172  case 19:
175  break;
176  };
177 
178  EnterEvadeMode();
179  }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Definition: boss_chromaggus.cpp:45
Definition: boss_chromaggus.cpp:41
uint32 Breath2_Spell
Definition: boss_chromaggus.cpp:283
Definition: boss_chromaggus.cpp:42
uint32 Breath1_Spell
Definition: boss_chromaggus.cpp:282
Definition: boss_chromaggus.cpp:44
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Initialize()
Definition: boss_chromaggus.cpp:181
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
Definition: boss_chromaggus.cpp:43
Definition: blackwing_lair.h:35

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Member Function Documentation

void boss_chromaggus::boss_chromaggusAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

195  {
196  _EnterCombat();
197 
203  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_chromaggus.cpp:62
Definition: boss_chromaggus.cpp:60
Definition: boss_chromaggus.cpp:61
Definition: boss_chromaggus.cpp:63
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_chromaggus.cpp:64
EventMap events
Definition: ScriptedCreature.h:371

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void boss_chromaggus::boss_chromaggusAI::Initialize ( void  )
inline
182  {
183  CurrentVurln_Spell = 0; // We use this to store our last vulnerabilty spell so we can remove it later
184  Enraged = false;
185  }
bool Enraged
Definition: boss_chromaggus.cpp:285
uint32 CurrentVurln_Spell
Definition: boss_chromaggus.cpp:284

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void boss_chromaggus::boss_chromaggusAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

188  {
189  _Reset();
190 
191  Initialize();
192  }
void _Reset()
Definition: ScriptedCreature.cpp:457
void Initialize()
Definition: boss_chromaggus.cpp:181

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void boss_chromaggus::boss_chromaggusAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

206  {
207  if (!UpdateVictim())
208  return;
209 
210  events.Update(diff);
211 
213  return;
214 
215  while (uint32 eventId = events.ExecuteEvent())
216  {
217  switch (eventId)
218  {
219  case EVENT_SHIMMER:
220  {
221  // Remove old vulnerabilty spell
222  if (CurrentVurln_Spell)
224 
225  // Cast new random vulnerabilty on self
227  DoCast(me, spell);
228  CurrentVurln_Spell = spell;
231  break;
232  }
233  case EVENT_BREATH_1:
236  break;
237  case EVENT_BREATH_2:
240  break;
241  case EVENT_AFFLICTION:
242  {
243  Map::PlayerList const &players = me->GetMap()->GetPlayers();
244  for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
245  {
246  if (Player* player = itr->GetSource()->ToPlayer())
247  {
249 
250  if (player->HasAura(SPELL_BROODAF_BLUE) &&
251  player->HasAura(SPELL_BROODAF_BLACK) &&
252  player->HasAura(SPELL_BROODAF_RED) &&
253  player->HasAura(SPELL_BROODAF_BRONZE) &&
254  player->HasAura(SPELL_BROODAF_GREEN))
255  {
256  DoCast(player, SPELL_CHROMATIC_MUT_1);
257  }
258 
259  }
260  }
261  }
263  break;
264  case EVENT_FRENZY:
266  events.ScheduleEvent(EVENT_FRENZY, urand(10000, 15000));
267  break;
268  }
269  }
270 
271  // Enrage if not already enraged and below 20%
272  if (!Enraged && HealthBelowPct(20))
273  {
275  Enraged = true;
276  }
277 
279  }
Definition: boss_chromaggus.cpp:55
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Map * GetMap() const
Definition: Object.h:543
bool Enraged
Definition: boss_chromaggus.cpp:285
Definition: Unit.h:565
Definition: boss_chromaggus.cpp:62
Definition: boss_chromaggus.cpp:38
Definition: boss_chromaggus.cpp:53
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: boss_chromaggus.cpp:60
Definition: boss_chromaggus.cpp:61
Definition: boss_chromaggus.cpp:35
Definition: boss_chromaggus.cpp:37
uint32 Breath2_Spell
Definition: boss_chromaggus.cpp:283
iterator begin()
Definition: MapRefManager.h:37
static First const & RAND(First const &first, Second const &second, Rest const &...rest)
Definition: CreatureAIImpl.h:30
uint32 Breath1_Spell
Definition: boss_chromaggus.cpp:282
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_chromaggus.cpp:50
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_chromaggus.cpp:27
uint32_t uint32
Definition: Define.h:150
Definition: LinkedList.h:141
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_chromaggus.cpp:54
Definition: boss_chromaggus.cpp:63
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
PlayerList const & GetPlayers() const
Definition: Map.h:433
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: MapRefManager.h:26
Definition: boss_chromaggus.cpp:36
Definition: boss_chromaggus.cpp:64
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: boss_chromaggus.cpp:52
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_chromaggus.cpp:49
uint32 CurrentVurln_Spell
Definition: boss_chromaggus.cpp:284
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_chromaggus.cpp:51
Definition: boss_chromaggus.cpp:48
Definition: boss_chromaggus.cpp:39
iterator end()
Definition: MapRefManager.h:38

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Member Data Documentation

uint32 boss_chromaggus::boss_chromaggusAI::Breath1_Spell
private
uint32 boss_chromaggus::boss_chromaggusAI::Breath2_Spell
private
uint32 boss_chromaggus::boss_chromaggusAI::CurrentVurln_Spell
private
bool boss_chromaggus::boss_chromaggusAI::Enraged
private

The documentation for this struct was generated from the following file: