BehindObjectCheck::BehindObjectCheck |
( |
Unit * |
caster, |
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std::list< GameObject * > |
objectList |
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) |
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inline |
std::list< GameObject * > objectList
Definition: boss_slabhide.cpp:550
Unit * caster
Definition: boss_slabhide.cpp:549
542 for (std::list<GameObject*>::const_iterator itr =
objectList.begin(); itr !=
objectList.end(); ++itr)
543 if (!(*itr)->IsInvisibleDueToDespawn() && (*itr)->IsInBetween(
caster, unit, 1.5f))
std::list< GameObject * > objectList
Definition: boss_slabhide.cpp:550
Unit * caster
Definition: boss_slabhide.cpp:549
Unit* BehindObjectCheck::caster |
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private |
std::list<GameObject*> BehindObjectCheck::objectList |
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private |
The documentation for this class was generated from the following file: